About This File
What's New in Version 0.0.4 See changelog
Now with less flicker! Using a bit of a hack to switch between VERA layers 0 and 1. The effect is a bit strange, but I think overall nicer to look at. I think once I get my head around manipulating VERA memory directly I can do this properly. In the meantime, I think I've got far enough to start working on a game based on this code.
Using vsync interrupt to wait before clearing the screen. Still on the flickery side, so any advice appreciated! Thanks to Stephern Horn for his tutorial on interrupts, which was very clear indeed. Check it out here : (ASM Programming) Interrupts and interrupt handling · commanderx16/x16-emulator Wiki · GitHub