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Lemonade Stand 1.0.0

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About This File

I played this game with my friends in grade school on the PET.  

Though unable to find the original, I found a stripped-down VIC-20 version -- which showed me the program's essential structure -- and the later 1986 version by Commodore, mainly designed for the Commodore 64.  I used both to create this version, which retains the original algorithms, and tries to emulate the older PET version.

It uses very little X16-specific code -- exactly, SCREEN and COLOR.  It relies on the 40 x 25 screen, and it uses just about all 25 of those rows.

The rest is all PETSCII and BASIC 2.


What's New in Version 1.0.0   See changelog

Released

This version uses PETFONT, and I put the logo in color just because.

 

 

 

LEMONADE.PRG PETFONT.BIN


try_it

Yes

try_it_start_prg

LEMONADE.PRG
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evlthecat

   1 of 1 member found this review helpful 1 / 1 member

Wow!  What a blast from the past!  I remember playing this on the Apple II/e in Junior High in the 80's.  Thanks for bringing it back. 

Needs to be adjusted for inflation and maybe have the police drive up and fine them for operating without a vendors license. 🤣

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CraigGilchrist

   1 of 1 member found this review helpful 1 / 1 member

Cool Game, Well Done!

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gavinhaslehurst

   1 of 1 member found this review helpful 1 / 1 member

The nostalgia is strong with this one! 

And that's a LOT of BASIC code. Good work! 

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x16tial

   1 of 1 member found this review helpful 1 / 1 member

Kinda fun, the delays before being able to move on could be tweaked or eliminated imho. (In other words, why have a delay before presenting "press space to continue"?)

Response from the author:

Good idea.  OK, I've removed the initial wait, and shortened the others.

 

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