Jump to content

Lemonade Stand 1.0.0

   (4 reviews)

1 Screenshot

About This File

I played this game with my friends in grade school on the PET.  

Though unable to find the original, I found a stripped-down VIC-20 version -- which showed me the program's essential structure -- and the later 1986 version by Commodore, mainly designed for the Commodore 64.  I used both to create this version, which retains the original algorithms, and tries to emulate the older PET version.

It uses very little X16-specific code -- exactly, SCREEN and COLOR.  It relies on the 40 x 25 screen, and it uses just about all 25 of those rows.

The rest is all PETSCII and BASIC 2.

What's New in Version 1.0.0   See changelog


This version uses PETFONT, and I put the logo in color just because.








  • Like 7
  • Thanks 1

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.



   2 of 2 members found this review helpful 2 / 2 members

Wow!  What a blast from the past!  I remember playing this on the Apple II/e in Junior High in the 80's.  Thanks for bringing it back. 

Needs to be adjusted for inflation and maybe have the police drive up and fine them for operating without a vendors license. 🤣

  • Haha 2
Link to review

   1 of 1 member found this review helpful 1 / 1 member

The nostalgia is strong with this one! 

And that's a LOT of BASIC code. Good work! 

  • Like 1
Link to review

   1 of 1 member found this review helpful 1 / 1 member

Kinda fun, the delays before being able to move on could be tweaked or eliminated imho. (In other words, why have a delay before presenting "press space to continue"?)

Response from the author:

Good idea.  OK, I've removed the initial wait, and shortened the others.


  • Thanks 1
Link to review
  • Create New...

Important Information

Please review our Terms of Use