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Vertical Bar Scroller 1.0.0

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About This File

This is a demo to try out how far VERA can be pushed: it is quite hard to have vertically (independently) scolling bars using VERA.

What this demonstrates is that it is in possible. But only just.

It turns out I had to use 80 sprites in combination with a lot of LINE-interrupts.

Here is what I did:

- Create a 64 pixel by 5*64 pixel colored data rectangle (in this example filled with 4x4 pixel squares)
- Place 80 sprites (of 64x64 pixels) from left to right, overlapping mostly, but showing the 4 left pixels of each sprite
- These sprites are (vertically) grouped in pairs, so that each pair is placed one pixel lower than the pair next to it on the right
- The data address of each sprite (where they get their colored pixels from) are initially set to the same point (they all start with an vertical offset of 0)
- For each low-res LINE-interrupt (that is: 240 times per frame) we do the following:
    - move one pair of sprites (that are *just* out of view) 64 pixels down
    - change the data address so that it matches it individual vertical-offset
- At the end of all the LINE-interrups (after the 240 lines) we do the following:
    - Adjust the vertical offsets with the individual change-per-frame numbers
    - Move all sprites back to the top, with negative y-coordinates (according to their offsets)

It runs a maximum fps: every frame there is an update.
Warning: this demo contains (what amounts to) flashing / strobing effects.

# Known issues

- There are small horizontal lines visible at certain places. This is probably because the LINE-interrupt code is not fast enough

# Comparing hardware with emulator

I think this demo will probably not work (exactly) the same on real hardware. It's probably a good way to check whether the emulator is accurate (for certain aspects of the VERA board).

# To Compile:

cl65 -t cx16 -o VBS.PRG -l vbs.list vbs.asm

# To Run:
x16emu.exe -prg VBS.PRG -run






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   1 of 1 member found this review helpful 1 / 1 member

This is really nice! Between us all, we might be able to piece together a nice CX16 demo! 

Response from the author:

Yes. Maybe we can create a cool demo together :).

What is interesting about this demo btw: there are always 350+ sprites shown on the screen, in the same frame. Pretty crazy. 

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