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Brixx 1.2.2

   (10 reviews)

5 Screenshots

About This File


This is a Breakout/Blockout/Arkanoid inspired game. 😀. It is my very first try on the X16.
You have to use a mouse or a joystick (cursor keys + enter on the emulator)

It's tested an working on real hardware.

Available power ups (no keycodes, you have to catch the dropping badges):

  • [L]: adds one live to player
  • [M]: paddle is magnetic for 30 seconds. Can only hold one ball at a time.
  • [C]: twin laser cannon for 15 seconds, 16 rounds in a row (if you are quick).
  • [D]Duplicates ball, so now you can have fun with 2...

Keyboard commands:

  • 's': sound on/off.
  • 'p': pause game
  • 'q': quit game.

Use the "Try now" button

  • to test in browser window

How to use on the emulator:

  1. Unpack ZIP file into the same directory as the emulator.
  2. Start the emulator, then enter
  3. type LOAD"BRIXX.PRG"
  4. RUN

How to use on X16 hardware:

  1. Unpack ZIP file on SD card.
  2. Put into X16 hardware
  3. Power on 
  4. type LOAD"BRIXX.PRG"
  5. RUN

Let me know what you think...

Edited by AndyMt

What's New in Version 0.11   See changelog


Bugfixes for collision detection.

Tuned colour palette a little.




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Asad Rafi

· Edited by Asad Rafi

   4 of 4 members found this review helpful 4 / 4 members

Loved it!! Giving four stars because the sound is missing. If you could nail the sound I'll give it 5 stars, keep it up👍

RE: See I gave five stars!!

Also: I am running it on emulator in Windows, graphics are not working correctly(Screenshot attached). I am not sure if it's windows' emulator or something else.

Screenshot (5).png

Response from the author:

Thx 🙂. Looks like the Prg file doesn't find its Bin files. I use the Windows emulator myself, don't have that issue. Let's discuss it in the forum thread, pls post it there again.


  • Thanks 1
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   2 of 2 members found this review helpful 2 / 2 members

Awesome game, definitely captures the 16-bit feel, though more powerups and some more variety in background would be nice. Still, amazing game, taking advantage of X16's more 16-bit-ish side.

Response from the author:

Thanks a lot 🙂

With version 1.2 I've introduces differente background patterns and colors.

Thinking about more powerups now.

  • Thanks 1
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   2 of 2 members found this review helpful 2 / 2 members

Impressive, I particularly like the upgrades that are dropping down at certain times!  Reminds me of Arkanoid.

I was expecting upgrades to come out of a destroyed brick instead of just simply appearing somewhere.

Some upgrades didn't seem to do anything  such as the L ? I'm not sure though, have to replay some more.

Response from the author:

Thanks 🙂. The "L" power up adds one live to the player. Although the maximum is 5 in total.

Good idea with the drop position, I might implement that.

  • Thanks 1
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   2 of 2 members found this review helpful 2 / 2 members

Really great to see the improvements to this and incredible that it supports the mouse through the web emulator, just as it would a PS/2 mouse on the X16 itself. Great job!

(A small suggestion: The sound of each hit could perhaps be pitch-tuned randomly each time very slightly, within a semitone each way, to add more variety to each hit... Just a thought.) 🙂

Response from the author:

I actually do have 3 different ping sounds (for border, brick or paddle). You are right, I could randomly mix them. I want to further improve the sound effects anyway.

  • Thanks 1
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· Edited by TheAwesome98

   0 of 2 members found this review helpful 0 / 2 members

when I try and run it, it just tells me that it uses a custom KERNAL and if I press any key, nothing happens


Screenshot from 2022-08-12 11-32-02.png

EDIT: it is now fixed and the game is really cool!!!

Response from the author:

Which emulator version are you running? It's only compatible with kernal versions R37 or R38 - which is the version provided when you use the "Try now" button.

I will update the game when the decision is taken on how to implement PS/2 mouse and keyboard. Until then it would just be a moving target.

  • Thanks 1
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Wow! Really nice! 

Congrats on the splendid work. 

Stuff like this makes the X16 hit all the right nostalgia points. 


  • Thanks 1
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I have real hardware running the latest code for movement of PS2 to the SMC and I2c PA0/PA1,  I'm able to run other games such as flappy birds, but your game does not run. It just shows a blue screen with a mouse cursor, I do not yet have a working mouse so I'm not sure the dependency there.


jbaum81 in discord if you want to reach out to me there. 

Response from the author:

I started migrating Birxx to R41. It should now support gamepads and mouse. I'll send you a PM so you can try it. As I don't have real hardware nothing is guaranteed. @Wavicle got it working, although there are some sound issues with his hardware.

  • Like 1
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A decent Arkanoid clone, but I've noticed a few oddities:

* The physics on the "magnet" powerup are a little weird, so the ball will often bounce off of the paddle and then stick back to it right away.

* When collecting an extra life as a powerup, the life counter will not proceed past 4.

* I was granted an extra life upon finishing the first level (not sure if this is a bug or an undocumented feature); I had already collected an extra life powerup, so now I had the maximum of 5 lives.

* Collecting an extra life will negate any other powerups you have (I'm pretty sure that's not how it worked in the original Arkanoid; correct me if I'm wrong).

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Travis Bryant moore

· Edited by Travis Bryant moore


It was a nice little break out like game. My laptop may not have been the best thing to use. I may have got some sticky stuff on the track pad.

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