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Simplest Sound Effects Library for BASIC programs 1.1.0

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About This File

Usage

Because of its simplicity the library can be stored in a 1K space below basic programs, starting at $0400.
Save the EFFECTS.PRG program in the directory where your BASIC program is stored, which would typically be in the same directory from where you are running the emulator.
 
Load library with LOAD command:
 
LOAD”EFFECTS.PRG”,8,1,$0400
 
Since this routine after the first run adds a new interrupt handler it is good practice to only load it once. It is therefore recommended to do a simple check:
 
IF PEEK($400)=0 THEN LOAD”EFFECTS.PRG”,8,1,$0400
 
 
And that is it. Now you only need to call the needed sound effect from the BASIC program with a simple SYS command. We have four different effects so four different addresses can be called:
 
SYS $400 PING Is designed for events like picking coins or rewards.
SYS $403 SHOOT Effect that can be used for shooting the gun or other weapon.
SYS $406 EXPLODE Electricity zapping or perhaps a laser gun sound.
SYS $409 ZAP Long explosion for when we successfully blow something up
 
Alternative binary named EFFECTSHI.PRG that loads into memory at $9000 can be downloaded. Of course calls are then $9000 for PING, $9003 for SHOOT, $9006 for ZAP and $9009 for EXPLODE.
 
Full source code and walk through is available at my blog:
 
Demo video:
 
 
 

What's New in Version 1.1.0   See changelog

Released

Updated version saves VERA state in the IRQ player which was before interfering with some graphical functions in BASIC programs like scrolling.


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