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Rogue Forest (Work In Progress) 0.5.2

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About This File

This is a work in progress, which means there's lots of missing functionality, the UI is rough, there are unfinished bits, and there's no "win" or "lose" condition, yet.

The map is revealed as you explore.  There are two kinds of treasures -- weapons and armor -- and one special treasure: the Amulet of Yendor.  The goal of the game *will* be to find the Amulet of Yendor and exit the forest with it.

There are 31 monsters in the forest.  They (currently) are not differentiated, except by name.

Movement is via the cursor keys.  Trees are impassable.  "Bump" a monster to attack it.

There are no special commands, yet.

 


What's New in Version 0.5.0   See changelog

Released

Permadeath!

Score is now kept.

Escaping the forest has an actual end-game message.

 

ROGUE-FOREST-1.PRG rogue-forest.bas rogue-forest.lis


try_it

Yes

try_it_start_prg

ROGUE-FOREST-1.PRG
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desertfish

   1 of 1 member found this review helpful 1 / 1 member

I like the fog of war a lot, very impressively done

However I'm finding the game impossibly difficult.  Even after picking up an axe, and being able to hit a minotaur with it for about 40 each hit, i didn't survive the battle. Usually because I am surrounded by other monsters too eventually. Unclear if this is because I'm bad at the game or that there may be a problem with the monster's HP or not, I don't know, but I've tried 5 times with the same result.

Finally it seems the monsters are able to attack me diagonally, while my hero can only fight horizontally or vertically.  This makes it unfair when surrounded by enemies you cannot hit!

All in all lots of potential but not really playable for me as it is right now.   Will be glad to retry an updated version to adjust my rating hopefully!

Response from the author:

Thanks DF!  Yes, the monster-diagonal attack was commented on awhile back, and I've since removed that "feature".

I also find the game quite difficult, and depends highly on chance putting you in a clearing free of monsters initially.  I think it's probably a good idea to enforce this a bit in the initialization code... shouldn't hurt the difficulty overall.

I want the game to not frustrate *too much*, especially the first time playing.  But I still want it to challenge.  Game balance needs work.

 

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Perifractic

   1 of 1 member found this review helpful 1 / 1 member

Lots of fun and great use of PETSCII for the trees! Nice work.

Response from the author:

Thanks Peri!    It's got a ways to go yet, so here's hoping!

 

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izb

  

awesome

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