About This File
3d animated Cobra MK3 ship from Elite! Uses 16 bits integer math and has hidden-line removal..
This is an almost 1-to-1 conversion of the same program I wrote for the C64, but it runs a lot faster on the CommanderX16
Here is the (prog8) source code https://github.com/irmen/prog8/blob/master/examples/cx16/cobramk3-gfx.p8
I haven't figured out how to wait for the Vertical blank yet, to reduce the flickering perhaps...
What's New in Version 1.0.0 See changelog
Released
Hidden line removal added
try_it
Yes
try_it_start_prg
cobramk3-gfx.prg