About This File
3d animated Cobra MK3 ship from Elite! Uses 16 bits integer math. This is an almost 1-to-1 conversion of the same program I wrote for the C64, but it runs a lot faster on the CommanderX16
Here is the (prog8) source code https://github.com/irmen/prog8/blob/master/examples/cx16/cobramk3-gfx.p8
I haven't figured out how to wait for the Vertical blank yet, to reduce the flickering perhaps...
Also I'm attempting to implement hidden line removal in the next version.
What's New in Version 1.0.0 See changelog
Shows info about ship model.