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TextElite 1.2

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Imagine yourself, commander Jameson, in the cockpit of the Cobra MK-III with 100 Cr. in your bank and stationed on Lave, one of the more well known colonized planets. You're setting out to be a master trader and to get rich by exploiting commodity markets across the galaxy!

This simulation engine is very faithful to the original procedural universe algorithms found in the actual Elite game.

There are 8 galaxies to explore, each containing 256 totally different inhabited planets that you can travel to. Each planet is named, has certain government types and inhabiting species, and you can read a short description that characterizes the planet and what it is famous or notorious for.  Of course every planet has a commodity trade market, and you have to exploit the various supplies or shortages and price differences to make your fortune!  

A simple navigation star map of the local cluster and full galaxy is also available.  You can save and  reload your progress to continue at a later time. 

Source code here https://github.com/irmen/prog8/blob/master/examples/textelite.p8  Written in Prog8, converted from original C source code obtained from http://www.elitehomepage.org/text/index.htm

(this game can also run on the C-64 if you recompile it for that machine target)


What's New in Version 1.2   See changelog


Galaxy star maps added (local area and full galaxy)

Fixed up layout of the trade market table




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Reminds me of tradewars.

Response from the author:

Thanks for having a look at this game.
I don't know Tradewars! Maybe I should investigate a bit?

This space trade game is basically the Elite game without any graphics and combat 🙂

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