About This File
This is a topdown racing game. If you ever played Rally Speedway for Commodore 64 or Atari, it will feel familiar. I consider it a late sequel, somewhat improved actually and hopefully still fun.
Starting the game:
All game files should be in the same directory. Depending of how many game controllers you have, this is how you start the X16 emulator:
- No controllers: Just start the emulator and use the following keys: Ctrl - Button A, Alt - Button B, Enter - START, Cursor Keys - UP, DOWN, LEFT, RIGHT. Naturally, you can just play in one-player-mode.
- One controller: Start the emulator with -joy2 SNES (or "NES", depending on you controller type). Player 1 will use the keyboard and player 2 the game controller.
- Two controllers: Start the emulator with -joy1 SNES/NES -joy2 SNES/NES.
For example if you have two SNES controllers and want to load and run the game immediately: "x16emu -joy1 SNES -joy2 SNES -prg rallyspeedway.prg -run"
- Up - Start the race when cars are in position
- A Button - Brake (the cars will accelerate to maximum speed automatically)
- B Button - Return to menu when race is finished
- Start Button - Pause game
This is an open world racing game. For every track there is a certain distance you have to drive. When you have driven the given distance, you are ready to cross any finish line you happen to find. Remaining distance is displayed in the bottom corner of the screen.
Most of the time you will probably just drive the default route by following the road and continue straight ahead in every crossing if there isn't an arrow to point you in a certain direction. But you can also find your own way. Just remember that every time you crash or get too far away from the other car, the race will pause and you will be brought back to the default route.
For every crash a penalty of one second is added to your time. This is also the case if you are outdistanced by the other player. You can only be outdistanced as long as the other player is on the road and driving the standard route.
What's New in Version 1.0 See changelog
Final adjustments in game physics.