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Showing content with the highest reputation on 06/04/20 in all areas

  1. 2 points

    Version 0.0.1

    45 downloads

    Remake of Sega's classic game Columns. Currently plays a basic game. Source code is available at https://github.com/kcowolf/x16-columns.
  2. 2 points
    @MattGrandisBasic files I think it might not work currently due to how I pass it to the emulator. I can check later to see how this is implemented. there might need to be an adjustment done, but the same concept should work. I am also working on just supplying a .zip file to the emulator which can contain all the assets and manifest. I think that would be a bit easier to maintain instead of having to deal with folders. I am halfway done with it but stopped work on that a while ago. I will pick it up over the weekend.
  3. 1 point
    Hello Everyone! I know it's been awhile since there has been an update, so here goes: Earlier this year I had mostly completed the "Proto #2" motherboard. It was a mad dash to get the PCB made before we met in New Jersey at VCF. Right at the end, @Frank van den Hoef made a pretty substantial change to the VERA, which required a bit of reworking. April came, the trip was cancelled and life went sideways for a bit for the world. As such, I decided I needed to focus on a few things for TexElec, and took a bit of time off from the project. Last month I picked up where I left off and planned to make minor changes for the VERA and get the PCB made. However, the team had some time to think and oversights and optimizations became apparent. One change led to another, and let's just say, we're gonna break some code. Sorry. I do believe the changes made will not disappoint. I'm not going to reveal them just yet. I am still laying out the PCB and would like to do some testing to make sure it's going to work as designed. I am trying not to release too much of the schematic until the end, as anything is subject to change at this point. The pic below is how I have the expansion bus pinned out. I may well move some the pins around to simplify layout, so again, not in stone yet, but I do think this is pretty close to what pins will be present. This post is majorly TLDR already, so I'll add a comment below with more info on the pins, and the idea behind some of it. Take care!
  4. 1 point
    As Chase Vault was uploaded prior to the automatic topic creation, I just went ahead and made one the old-fashioned way. Just like how I make games with 6502 Assembly! Anyway, Beta Version 0.6 is now available, as seen in both the Downloads section here and in my latest YouTube video: The release notes are available on GitHub: https://github.com/SlithyMatt/x16-chasevault/releases/tag/v0.6b If you find any issues with the game, please post an issue on GitHub, not here or on social media. Thanks!
  5. 1 point
    I'm pleased to announce a cool new feature. When uploading (or editing) your program, you can now enable a Try It Now button. Here's an example with @SlithyMatt's excellent program, Chase Vault. Open the full program page to see the button: Currently this supports PRG files, and they can be zipped or unzipped (we unzip them on the server). Huge thanks to @MattGrandis & @SebastianVoges for their help getting this working! Your friend in retro, Perifractic
  6. 1 point
    Passing a zip file would be great! We've already added a note to our implementation that it only works with PRG files. It is a fantastic feature nonetheless! Thanks for your work!
  7. 1 point

    Version 1.1.0

    23 downloads

    These files are two javascript extensions for the Tiled Map Editor. They allow you to export your map either as assembler source code (ACME syntax) or in a raw binary format including a two byte header set to 0. They support flipping of tiles and let you select a palette offset. If you are using another assembler the first extension can easily be changed for your needs if you have som basic knowledge of javascript : ). Installation is done by simply placing the files in the extension folder of Tiled. It will then immediately be read and installed if Tiled is running. Windows C:/Users/<USER>/AppData/Local/Tiled/extensions/ macOS ~/Library/Preferences/Tiled/extensions/ Linux ~/.config/tiled/extensions/ For more information about extensions, see the official documentation: https://doc.mapeditor.org/en/stable/reference/scripting/
  8. 1 point
    The full intro, with sketched out graphics, is now on YouTube:
  9. 1 point
    x16-Columns View File Remake of Sega's classic game Columns. Currently plays a basic game. Source code is available at https://github.com/kcowolf/x16-columns. Submitter kcowolf Submitted 06/04/20 Category Games  
  10. 1 point
    Extensions for exporting maps from Tiled Map Editor View File These files are two javascript extensions for the Tiled Map Editor. They allow you to export your map either as assembler source code (ACME syntax) or in a raw binary format including a two byte header set to 0. They support flipping of tiles and let you select a palette offset. If you are using another assembler the first extension can easily be changed for your needs if you have som basic knowledge of javascript : ). Installation is done by simply placing the files in the extension folder of Tiled. It will then immediately be read and installed if Tiled is running. Windows C:/Users/<USER>/AppData/Local/Tiled/extensions/ macOS ~/Library/Preferences/Tiled/extensions/ Linux ~/.config/tiled/extensions/ For more information about extensions, see the official documentation: https://doc.mapeditor.org/en/stable/reference/scripting/ Submitter Johan Kårlin Submitted 06/03/20 Category Dev Tools  
  11. 1 point
    Okay, this sounds fun. I'm in. -Kevin
  12. 1 point
    Thank you for your consideration, Kevin! They are most definitely categorized as sci-fi, but simply because they're dealing with Roswell lore. Personally, I'm not too fond of reducing the story to that part, because that might lead to people expecting a hard sci-fi thriller, which it isn't. It's more character drama, coming-of-age and small-town soap opera, but with aliens (not technically aliens). It's the heartfelt journey of a lost young woman who felt like an alien her whole life, finally finding her family in the most unexpected of places. With lots of comedic relief, delivered by the fan-favorite pop culture obsessed alien (not technically alien) character, who acts as an outside commentator on all our weird little human peculiarities. My goal was to create the fun, quirky "small town in the middle of nowhere having to deal with the unexpected" feel of the Tremors movies.
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