Very impressive stuff!
I ported a simple raycasting routine from an existing C routine to x86-64 assembly to see if I could beat the compiler (and I did but not by much).
The thing used quite of lot of floating point math. Nothing a modern x86 CPU can't handle but with the 65c02 you have to be very clever!
Well done!
Outstanding editor! I have been using nano on the command line for years when developing, and this like solution is so intuitive and natural to use. I will be working on the ROM integration next so
it can be coupled with the cc64 compiler being developed. Thanks so much for porting to the x16.
This looks good. It's reactive enough to be playable. I'm sure adding game elements will slow things down a bit further, but this is very impressive!
The strafe-move doesn't seem to work for me , but I don't care!