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Showing content with the highest reputation since 09/28/20 in File Reviews

  1. 3 points
    Amazing job, I really appreciate the complexity of your game so far: programming these movement patterns and petscii graphics routines using prog8 I love galaga and this could be a very fun game to play if it is fleshed out a little bit more, and adding some sound effects to it to top it all off Hence 4 out of 5 stars, still a bit room for growth edit: updated to 5/5 stars because the recent versions improved many things and sound effects have also been present for a while now!!
    2 points
    Outstanding editor! I have been using nano on the command line for years when developing, and this like solution is so intuitive and natural to use. I will be working on the ROM integration next so it can be coupled with the cc64 compiler being developed. Thanks so much for porting to the x16.
    2 points
    I am in love with game. I want it on all platforms at all times.
    2 points
    That blows my Mind. Really Impressive and I thought the Commander X16 isn't capable of running 3D Applications.
    2 points
    Well, this is a paradigm changer! Now we can compile C code directly on the Commander, no need for external compilers.
    2 points
    This could be the beginning of a REAL built in BASIC programming editor. Very nice work.
    2 points
    Nice little wavy demo of a pharo pic. Had some scrolling for words. I guess this was the best 8 bit could do. I wish there was a way to do 16bit pictures though taking two cycles per 16 bits and get some nicer pictures. As far as that goes maybe it could do 24bit through three clock cycles. But I doubt that was even possible.
    1 point
    Looks like a bunch of Christmas cards and some music that is good for 8 bit era. And some multi colored text at the bottom.
    1 point
    Great work! This was recently done for the Apple IIgs which was the first I saw of it and have since watched the other versions. Yours is a truly excellent implementation.
    1 point
    Watched Ozyphanto's original version some time ago and was already amazed by that. This is one step beyond even ! Beating an Amiga , who would have thought Doesn't matter that it's only simulating the 3d effect --- it's the end result that counts, and drawing 2d lines / polygons animated this fast, is a feat in itself
    1 point
    This game is pure evil! I had to get my 13 y/o to try and get past level 5 needless to say he rubbed it in mercilessly. However you have done a wonderful job propagating it to the x16!
    1 point
    Great job making petscii look so good! To me it almost looked like a low-res bitmap. A pause feature would be great but otherwise a very fun to play game.
    1 point
    Really good game, will be good to see more like this to help the Commander X16 Game Library
    1 point
    Chickenlips Forever!! Love the demo! As soon as I began to wonder, why the picture of Tutankhamen, there was the explanation scrolling across the screen! Great joB!
    1 point
    4 out of 5, since if it had sound and if it was a complete game it would get a 5/5 from me for sure. It is looking promising. And it also plays nice. Nice PETSCII look and feel, and responsive. I love Galaxian and Centipede type of games, so I will keep an eye on this one.
    1 point
    I love how the chickens lay eggs and their gradual develop. It's the little details, like the chick eyes blink at a variable rate right before they mature, that catches your attention. Lots of potential here!
    1 point
    I like this little Demo.
    1 point
    Very cool! I like demo effects.
    1 point
    My new screensaver, if the emulator didn't peg my cpu's!
    1 point
    This is AWESOME. I can totally see a game like Comanche based on this.
    1 point
    Wow! Very cool demo! How did you do this?
    1 point
    Very impressive stuff! I ported a simple raycasting routine from an existing C routine to x86-64 assembly to see if I could beat the compiler (and I did but not by much). The thing used quite of lot of floating point math. Nothing a modern x86 CPU can't handle but with the 65c02 you have to be very clever! Well done!
    1 point
    Really nice demo! Speedy too!
    1 point
    Wow! What a blast from the past! I remember playing this on the Apple II/e in Junior High in the 80's. Thanks for bringing it back. Needs to be adjusted for inflation and maybe have the police drive up and fine them for operating without a vendors license.
    1 point
  2. 1 point
    This looks good. It's reactive enough to be playable. I'm sure adding game elements will slow things down a bit further, but this is very impressive! The strafe-move doesn't seem to work for me , but I don't care!
    1 point
    I'm really impressed with this! It looks very promising, so one day, you might actually achieve a full port of Wolfenstein 3D.
    1 point
    Whilst this is a very fun game as-is in its alpha stage that I very much enjoyed and intend to play again, I also look forward to seeing how it grows as I was left wanting the ability to attack at times (maybe that unlocks for all I know - I didn't get very far after all). Regardless, there is plenty to dodge to keep you busy, which is why this game is a great demonstration of the high number of sprites this machine is capable of - the screen was filled w/ bullets and no slowdown. I haven't tried the panic button yet as I failed to read the instructions first, like a big dummy, so I intend to come back to give that whirl. Sincerely, Richard M. Nixon
    1 point
    To see shareware again ... the memories ... I love it! Thank you David for releasing this! The game is a pure joy to play, and to be honest, it makes me look forward to playing a full version on the actual hardware in the future! It also makes wish I still had my C64 for the full game, but for now, I will have to stick with emulation for that version, or load it on The C64 Maxi or Mini. This is "retro gaming" done proper!
    1 point
    The CX16 megademo draws closer ...
    1 point
    5* for such a good tutorial series
    1 point
    The nostalgia is strong with this one! And that's a LOT of BASIC code. Good work!
    1 point
    Kinda fun, the delays before being able to move on could be tweaked or eliminated imho. (In other words, why have a delay before presenting "press space to continue"?)
    1 point
    Whee now with sound, awesome!
    1 point
    Very cool idea! Was thinking of doing something like this myself in assembly, but you've beaten me to it
    1 point
    Probably the best example application that I know of.
    1 point
    I liked to use Turbo Vision in days of DOS. Now I wish to try this in days of X16. ) Giving 5 stars based just on screenshots and documentation. Didn't actually try it myself.
    1 point
    Great start to an original point-and-click adventure. I enjoyed the mechanics, the characters, and the aesthetic. Good stuff. Looking forward to future versions.
    1 point
    Great game! Simple but very playable, the essence of 8-bit gaming.
    1 point
    Awesome game, definitely captures the 16-bit feel, though more powerups and some more variety in background would be nice. Still, amazing game, taking advantage of X16's more 16-bit-ish side.
    1 point
    My little girl and I had great fun playing this game, she loves hamsters and kept taking over until she got stuck and then Daddy had to come back to help. Between us we got to the end - love the quirkiness and the twist with the dog, we were terrified he was going to eat us! Looking forward to the next bit!
    1 point
    Very nice example to create my own chars.
    1 point
    Made me LOL. Great job!
    1 point
    Short and simple, but a perfect tutorial code to get you up and running with sprites in no time! This is my starting point to the X16.
    1 point
    I’m addicted to this game. I wish there were more levels.
    1 point
    excellent. brings back good memories. thanks.
    1 point
    Very nice and playable!
    1 point
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