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Showing content with the highest reputation since 11/03/20 in Posts

  1. 11 points
    Very small update for you guys. First prototype PS/2 mini keyboard is in. Note: This is not representative of our colour scheme or keycap artwork. They used a default artwork but we'll be able to get more specific once the crowdfunding starts. But the goal of this prototype is to test the new more ergonomic raised up keycaps and overall feel and design. You may remember our early prototype keys were flatter, more laptop like, and less nice to type on. This feels REALLY good to type on, especially for a good value non-microswitch keyboard. Can't wait for you guys to be able to hold it in your hands. Well... under your fingers... You know what I mean. (And of course the deluxe microswitch keyboard made and sold by WASD remains an option for the most selective of keyboard connoisseurs: http://commanderx16.com/deluxekeyboard ) More updates soon! Your friend in retro, Perifractic
  2. 6 points
    Hi, Here's a video that shows the relatively early Shoot 'Em Up Engine I am building for the CX16. In the engine, enemies are scripted, and the enemies are active objects with program counters, stack pointers, local memory, etc. all in a cooperative multi-tasking environment. There's still quite some way to go before I am ready to make an actual game with this, but so far, it's looking really promising. Iteration time for building things is very quick and I love the idea of giving designers, musicians and artists the tools to do what they do (partly because I can't do that stuff ;) Thank you Stefan
  3. 5 points
    Random, disjointed thoughts... I like the simplicity of the X16 as a platform for learning and exploring assembly programming. All those boot menu options etc on the mega65 just put me off. Also the case is ugly - ew. I don't care about backwards compatibility either - it never works on the one thing you want it for, and if you want to play an old C64 game there are better ways to do it than on a mega65. And anyway, frankly those old games aren't going to be as interesting to play as any new ones that make proper use of the hardware. Breaking C64 compatibility is a big plus and properly focuses the project. Nostalgia is nice, but keep the dial down low. The X16 feels way more accessible, and I can see it being much more successful at introducing younglings to the craft of writing programs. I know you said 'chips aside', but... I don't have a problem with FPGAs as such, but I like that the lack of one makes for a more stable platform. I don't want to have a game that will only run after hunting down some 'enhanced' core that someone made on some forum somewhere. Perhaps an unfounded fear, but there it is (Please nobody make a Vera+). Also, as a developer, I appreciate the sense of being closer to the metal that seeing the real chips gives you. There's something less satisfying about coding for a virtual or emulated platform, and I'd put FPGAs in that category purely for the feeling of abstraction and instability. I think 8MHz is also a great balance between capability and constraints. You could make some really great games for this system, well within those constraints, and treat is as a 'lowest common denominator'. Porting X16 games to the mega65 or zx next would be obviously possible and an interesting project. All that said, I am a zx next KS2 backer, and my nostalgia for the speccy has won out over my fear of forking FPGA cores, and I will absolutely be playing old speccy games on that when it arrives. I'm sure there will be some C64 superfans with the same feelings about the mega65 who will wonder what the point of the X16 is. I won't pay what I was prepared to spend on a zx next on a mega65. I will pay for a cheaper, new, interesting and capable platform like the X16. I will also watch mega65 videos on youtube and have thoughts like "wow, 40MHz", and "holy crap 1000 multiplexed sprites, that's so cool", and "Oh, if only the X16 had an HDMI port too..." For me though, I'm really enjoying learning to code for the 65c02, and the vera chip is awesome.
  4. 4 points
    One of my newest projects is a homebrew game for the Atari 2600: Alice in Wonderland. If anything makes you appreciate the power and speed of the X16, it's 2600 development! I have a new demo video of the game on YouTube: This game will be free and open source and you can check it out on GitHub right now: https://github.com/SlithyMatt/vcs-alice
  5. 4 points
    VolksForth X16 View File VolksForth Readme VolksForth is a 16bit Forth System produced by the German Forth Gesellschaft e.V. The main repository lives here: https://github.com/forth-ev/VolksForth Major development of this system was done between 1985 until 1989. The VolksForth Project was revived in 2005 with the goal to produce a managable Forthsystem for computer systems with restricted system resources. Some modern Forth Systems were influenced by or were derived from VolksForth (GNU-Forth, bigForth). The current Version of VolksForth is 3.81. Version 3.9.x will be interim versions on the way to sync all VolksForth targets and move towards compliance with the 2012 Forth standard. Version 3.8.x is based on the Forth 83 standard, Version 4.00 will be based on the current 2012 Standard (https://forth-standard.org). At this time VolksForth is available for this Systems: VolksForth MS-DOS (Intel x86 architecture i8086/i186/i286/i386/i486 etc) VolksForth 6502 (Commodore 64, Commodore Plus 4, Commander X16, Apple 1, Apple ][, Atari XL/XE) VolksForth Z80 (CP/M, Schneider CPC) VolksForth 68000 (Atari ST, Amiga with EmuTOS) Copyright The VolksForth Sources are made available under the terms of the BSD Lizenz - http://www.opensource.org/licenses/bsd-license.php The Handbook is Copyright (c) 1985 - 2020 Forth Gesellschaft e.V. ( Klaus Schleisiek, Ulrich Hoffmann, Bernd Pennemann, Georg Rehfeld, Dietrich Weineck, Carsten Strotmann). (most of the Information is still in german. We are planning to provide future versions with englisch documentation) Have fun with VolksForth the VolksForth Team Submitter pzembrod Submitted 11/14/20 Category Dev Tools  
  6. 4 points
    I actually think it is an advantage that the X16 isn't backwards compatible with the C64. That brings the software we all write into focus. If people buy the computer and want to test some games, it will be the games we make, not just Blue Max, Paradroid and Impossible Mission. This is a retrocomputer but it is also a new computer, with a new hardware design and a new video chip and we write new software for it. I like that, it motivates me.
  7. 4 points
    What do you guys think of the Raspberry Pi 400 complete computer kit?
  8. 4 points
    A "just for fun" thread where you take a screenshot of your primary desktop and share it! Personally, I use a dual 1080P display setup, but my secondary is mainly used for system and server monitoring. Here is mine (scaled down):
  9. 4 points
    The 400 has been on my desk a couple days now. Works well as you might expect. The Pi is a mature platform and it shows. They keyboard is usable, but the mouse is truely horrible. Thank god I had a Microsoft bluetooth mouse laying around with nothing better to do
  10. 4 points
    I'm from ex-USSR country. And while our country were behind the iron curtain, we had many country scale official clones of foreign products. There were nobody to sue us for this. Iron curtain did its job. ) Clones of Nintendo Game & Watch were extremely popular! Nearly every kid had one. Or at least had friends who have one. Here is the most popular unit, it uses USSR famous cartoon characters instead of original ones: And here is another famous redesign example, in which cook was changed from original angry design to more of a friendly one: Oh, and I remeber I loved the racing game like mad:
  11. 4 points
    That case is epic. I have the Super Nintendo version.
  12. 4 points
    I had no idea this was even in the works. THIS is the kind of thing that excites me when it comes to computing! I was literally just looking at getting a Pi 4 to setup as a retro style computer, and then I see this. As a late birthday gift to myself, I put my Pi 3 B+ into this MegaPi Case and have it running RetroPie, and I absolutely love it. So it has me in a "retro" mood. Looks like the Pi 400 just made my x-mas list! Also, love those retro inspired case renders in the video, those were amazing. Maybe someone will produce them at some point, or something similar. So cool! Thanks for sharing! Edit: Oh, and excellent video as always!
  13. 3 points
    Hello Commandos, As you know the Mega 65 is another great project and based on Commodore's never-released C65 computer. Obviously the hardware is a bit different as it is FPGA-based, but I was curious, what do you prefer about the Commander X16 (chips aside) and its specifications and software, over the Mega 65's OS (if anything). What drew you here? Your friend in retro, Perifractic
  14. 3 points
    The ”Dave factor” is important for me too. There is a large X16 community already. I just hope people won’t be tired of waiting for the computer to arrive. Besides that I like the balance between limitations and possibilities. As someone mentioned 8 Mhz is perfect, you don’ have to count every cycle but you still have to think about what’s possible. Likewise for the amount of memory and 320x240 is perfect for homemade games. But it’s sad that the 65816 couldn’t be used. 16 bit arithmetics get tedious to implement after a while even if you use macros. I don’t know much about retrocomputers but I have visited the Mega65 site. It looks professional but I wasn’t able to understand much, not even if the computer was ready and for sale. The X16 site is much better. An emulator to download, two reference manuals to read and you’re on your way (still I must admit I struggled with a lot of things in the beginning...)
  15. 3 points
    For me the X16 appealed more for the following reasons: You will be able to look at the board and kind of "see" how it works. I love that! Memory layout and bank switching is very basic, but also easy to understand. The amount of available memory imposes pressure to optimize. I like that! Graphics is somewhat in between an ATARI ST and the Commodore Amiga, so more 16-bit era like. Which allows for good 2D graphics and I'm very happy what I've achieved so far. The pixelated 320x240 resolution adds to the nostalgic feel. The 8 MHz CPU is fast compared to the C64, but still slow enough so that you have to live with certain limitations, which is part of the fun. But it still allows me to use C for programming with some assembler to get around the mentioned limitations. I'm looking forward to "real" hardware. I'd like to show it to my nephews (now 3 and 6 years old) in a few years, to explain and "show" them how computers actually work. I find it still very important to know about those basics. Even with modern computers this helps to understand why certain things work and others suddenly don't.
  16. 3 points
    The X16 also appeals to my desire to experience some of that 8-bit era of programming, through the rose-tinted glasses of modern programming environments and tools. Personally, I've looked at a lot of the other 8-bit projects, whether based on real platforms or not, as having a high possibility of being vaporware, or else being a cash-in from the IP owners. I don't fault the cash-ins for what they are; my nostalgia simply runs in along different veins. I'd rather see cash-ins than abandonment, and the historical preservation factor is no small part of that. But the X16 has the "Dave factor", which to me brings two important qualities to make me interested: Dave has shipped products before. Dave has an audience and community he can easily promote his project with, which may not exist to the same extent for other 8-bit projects. I happen to also appreciate the goal of implementing the system entirely without FPGAs (albeit with asterisks since certain hardware is no longer available), this makes it feel more authentically 8-bit to me, since it's not emulated magic. I actually somewhat hope there will be some hardware quirks discovered post-launch, as long as they aren't too annoying. :3
  17. 3 points
    The c65 has some design decisions i really don't like: Built in floppy drive --> Those drives already sucked in the 80s and they still do today. Unreliable, slow and noisy. Case is bulkier and the machine becomes more expensive. But hey, it's the nostalgic touch that counts, isn't it? Minor design flaws (e.g. the chosen battery for the RTC. Would be an easy fix, but the c65 is a very academic project approach ...) And both designs do not offer a simple way to use modern peripherals (except the keyboard on the x16, which i really dig), e.g. USB devices, Bluetooth, Wifi, ... And thus i chose the Mister instead of both, maybe the cores of the x16 and c65 get ported some day. The Mister is obviously done by very grounded and experienced people and that shows in hard- and software-design. But the x16 community is great and the barebone approach has really a very nice touch. So i'd prefer the x16 over the c65 :-).
  18. 3 points
    Graphically they aren't too far apart, in terms of the tile maps and so on. This isn't surprising as they are both developments of C64/C65. The Mega65 is probably more powerful but a bit messier and confusing. The X16 is relatively simple, you can figure it out mostly straight off (this isn't a criticism). The Mega65 does not have the CX16's problem of the limiting bridge between the processor and the graphic memory. The CX16 has more sprites but less options for replacing them in other ways. There is one huge difference. (And yes I do know why, authenticity). The 6502 in the Mega65 has several changes. One is to widen the address bus so it can access 24 bit addresses (though it is still basically a 6502). Another is the addition of some 32 bit data operations. The last is the clock speed ; it runs at 48Mhz (not sure but about this but it's this sort of order). This is fast enough to put it in the same box as the ARM system David reviewed a while back ; you can write proper retro style games without having to write in Assembler, and you can run a fast enough P-Code system. Having done it on my own system I've a pretty good idea how much "poke" you need to make it work, and the CX16 doesn't quite have it (by a factor of 2-3) without big chunks of assembler. It doesn't bother me writing it, but it handicaps the beginners. The more the merrier though, why not Robotron in BASIC. Both have similar systems software, basically bodging the C64/C65 kernel and BASIC ROM to provide limited support for the extended facilities and interface to SDCards rather than cassette tape. Sound is much of a muchness. For some reason there's a floppy on the prototype (can you buy them any more ?) The other difference is that the M65 has a huge software base, though to be honest this doesn't really matter. If you just want to play Game X on the C64, you can either buy that Mini64 gadget, or simply run it on VICE or similar. It's easier and simpler. If you want to play a game, you want to play a game. Backwards compatibility is nice but overrated IMO, applies to the Spectrum Next as well. They aren't really that different. The last time I looked, the FPGA was doing all the graphics, the PCM, at least some of the audio channels and the SDCard I/O. This leaves you with the CPU, RAM and ROM (which are external on the M65 I think), possibly some audio channels, and a PIA/VIA for interfacing (the keyboard port may be on the FPGA now, I'm not sure). So basically the difference is that the M65 has a CPU in the FPGA and the CX16 doesn't. And the prototype M65 batch is 1000 Euros. Not sure what CX16 is going tobe, other than way more than Dave's £ 30-40 estimate.
  19. 3 points
    There have been and are many retro/hobby/oldskool new 8/16-bit style systems in development. They all have pros and cons. I have been waiting for a new computer or games console as an alternative to the current ecosystem. I have a decent PC to play the newest games if I want, but to have a low powered simple easy to use system with new games would be nice. Something cheap, simple and powerful enough to have new fun games. I haven’t considered programming for many years, but the Commander X16 seems easy enough to at least try. The Commander X16 has a powerful enough CPU with a good GPU to make games that should surpass almost any 8-bit system and match 16-bit consoles. If I have read the specs correctly, the Mega65’s CPU is about 6 times faster, but the X16 has a significantly more capable GPU, 16 times more sprites. I know that’s not the whole story, but the X16 should be cheaper and better at games, win win. Also the X16 development team and community are good enough that it might sell many thousands of units, maybe even enough to make it viable for commercial development by pro studios. (Well, we can hope).
  20. 3 points
    I have the red and white Official Raspberry Pi Keyboard (UK model) and Mouse, and the keyboard has the same ribbon cable as the Raspberry Pi 400 keyboard, because it is the same keyboard except for some printing (e.g. ScrLk is power). Somebody replaced the keyboard on the Raspberry Pi 400 with the black Official Raspberry Pi Keyboard (DE model). I'm also interested in the pinout of the ribbon cable because I thought of developing my own keyboard controller using e.g. an Arduino. Now the keyboard controller is using a one time programmable (OTP) microcontroller: Holtek HT45R0072.
  21. 3 points
  22. 3 points
    The result of using a 74LS74 (D flip flop) and a 74HCU04 (hex inverter) is going from this: To this: And it's probably going to get a bit better once I tied down all unused inputs as well, cheers everyone!
  23. 3 points
    No, because it was a joke, hence the wink faces [emoji6][emoji6] In all seriousness, leaving the mini keyboard out wouldn't make much of a change to the price. The bulk of the cost is in the X16 itself. But to be clear, we aren't giving granular options like that. The options will be clear and simple, which makes it easier for the consumer to choose and for us to logistically deliver items. These options are likely to be: X16P: Kit X16P: Pre-built (Both come with case and mini keyboard, no substitutions)
  24. 3 points
    I'd say when it's shipping is the time to test the waters.
  25. 3 points
    I'm just having fun by now, but I have a thought on how to fit the expansion cards into a keyboard form-factor: And this way the CX16 can also service as the mousepad! Truly an all-in-one design.
  26. 3 points
    It gets the job done for me. I use a much older version than my wife, but I love it. Hey, whatever works! If we're sharing our actual desk area, then here ya go. It's a bit of an older pic than of my Windows desktop above. My desk is basically all function, no form. What you can't see if the server sitting on the floor to the left, but that's why there's a 2nd mouse sitting on my desk. I remote into it 90% of the time, but sometimes I need direct access. Also, I like case badges/stickers/magnets, if you can't tell. lol
  27. 3 points
    Am I doing it right? Dell P4317Q display: Worth every penny, in spite of a quirk. The furthest left and right edges of the screen can be difficult to see if not viewed straight-on, this effectively truncates ~4 pixel columns from either side of the 4K display. Logitech G403 mouse: Also worth every penny, can't recommend this enough unless you're the type that wants a gojillion buttons. Logitech G810 keyboard: I'd take a hard pass on this in the future. Feels nice, per-key coloring is fancy-pants, but the keycaps use the flimsiest plastic legs ever and my Ctrl keys regularly break. What's worse is that it seems they're breaking more quickly with time, so instead of pouring a subscription fee into maintaining this, I'll be retiring it once my current batch of replacement keys are broken. Logitech G Pro headset: Acceptable, but I'm worried the cable is giving out. I miss the Astro A20s that I still have at the office workstation, but the A20s have some kind of electrical problem with my house audio setup which results in a buzzing in both speakers and mic. I suspect a grounding problem has developed with my ancient Bose 2.1 speaker system---speakers I love enough that I refuse to get rid of them in spite of having all manner of failing cables that I'm afraid to touch and sometimes get out of whack just from the subwoofer's bass.
  28. 2 points
    Hi everyone. New member here exploring the opportunities to reconnect with the world of 8 bit computers. I cut my teeth on programming back in the early 1980s on a Commodore CBM at my high school and was hooked on computers ever since. I'm a vintage computer collector, as I am sure many on here are as well. I look forward to learning more about Commander X16 project and meeting more vintage computing enthusiast. Cheers, mark
  29. 2 points
    Stumbling across this is one of the happier moments in my life. I'm a professional web/app dev for 3+ years now with no computer science background (I went through a coding bootcamp) and I've been struggling to find different ways of "teaching" myself computer science. While I've found lots of great resources and have started toying with the idea of fiddling with assembly on the raspberry pi, I've been jealous of everyone that "got started" on all these old systems from the 80's where you "had" to use BASIC or assembly. This is literally a dream come true for me!
  30. 2 points
    It's a saying, "everything but the kitchen sink". Just means that they threw everything into it that they could think of. Personally, the M65 does not speak to me like the X16 does. I have zero desire to own a new computer with a floppy drive, and even less to pay more for a cute toy computer than my serious daily driver personal laptop. If I want to play C64 games, there are emulators for that. If I want a cute toy computer, it's either going to be a Raspberry Pi, where I can run modern software and do things like have low-power servers or custom TV dongles, or the X16 where I can have a fun development target for assembly games and demos that won't break the bank. If the X16 was targeting a $1000 price point, I would not be interested at all, but I would still the admire the technical achievement, like I do for the M65.
  31. 2 points
    I will probably end up with both systems. I have experience with FPGA, so that isn't a religious issue for me. I spend my days on modern computers working in modern languages. In my heart I yearn for simpler times. I deal with so many layers of abstraction in my day to day that the idea of a single core with a single address space gives me a sense of peace. I like X16 because I hopefully will have access to the hardware schematics at some point, so I can understand the system soup to nuts. I also like the possibility of creating my own expansion cards. I'm planning to begin playing with developing some simple programs over winter break. The Mega65 has increased memory and processor power as well as network capabilities which opens some interesting possibilities. I would love to have a system that I could use as part of my daily workflow, and the Mega65 might be able to run a simple remote shell, a code editor and a simple mail client. I totally agree with some of the earlier comments that the community is what makes or breaks projects like these. I am excited to be a part of the X16 community and plan to explore the Mega65 community as well. -Luke
  32. 2 points
    I have one myself as have countless others. It's faster than the CX16 and costs a tenner. But there is one important pro that none of the others have, except for three ; a large potential user base - the three are the Spectrum Next, the Mega 65, and the Commander X16. (there are others that have smaller bases, the Gigatron, RC2014, Zx Uno perhaps and so on). Without that user base you don't have software, an eco system, and without that you have another in the long list of machines that were technically excellent but you couldn't do much with. In the 1980s when I was a lad there were many of them. Neither the Speccy or the C64 is a particularly good design, the aim being to maximise profit for minimum design effort. But there were so many of them people worked round their limitations to often spectacular results. In some ways it's an advantage. Without the option of flashy graphics or sound on a Spectrum, people tried new game ideas instead.
  33. 2 points
    Nice! I often prefer "function over form", I always have. So your workspace looks perfectly normal to me. I have seen other C64's in the past with dust covers like that one. I never had one personally, but I did used to put this fabric cover I had over it when I was not using it for any long period of time. It was made to fit the C64 to it just slipped right over it nice and snug. Lastly, space is also my problem. I have a small desk and workspace, and it's already taken up by my main PC, 2 displays, a server PC, and various other random hardware and parts, as well as my tool sets. Still, where there's a will, there's a way. lol Very cool! I used to run BONIC a lot, but it's been several years. I was a big fan of Seti@Home. I like seeing people running Raspberry Pi systems. I have the original B+ and a 3B+, had both since they were released. The old Model 1 B+ used to run Retropie for 16-bit and earlier console emulation, but the newer versions of Retropie run so slowly on it that I moved all my emulation to the much more capable 3B+, and I am able to easily push into the PS1/N64 era as well as much better arcade emulation. The 3B+ is also a very capable Steam Link device, also via Retropie. That's what I have installed in that Retroflag MegaPi case you see on my desk in the photo above. Not to mention, Wi-Fi makes SFTP so much more convenient. I have been looking at the Pi 400, but to be honest, the more I look at it, the more I think I would enjoy a Model 4B 4GB or 8GB instead. Same basic hardware configuration anyway, but with the 4B I save space, and as you can see on my desk photo, I really don't have room for a 400. I also already have all the other necessary peripherals, plus I get to put it in my own choice of case since it's the standard Pi 4 form factor. lol
  34. 2 points
    Here is my desktop on my Raspberry Pi 4 B 8GB RAM with two screens and Raspberry Pi OS. I have the official red and white Raspberry Pi Keyboard and Mouse, and the official power supply, and the official red and white case, which is too hot so I have to run it with the lid off. I should buy a passive cooling case, but it has to work with WiFi, e.g. the FLIRC case. I also have a laptop with Windows 10 Home 20H2: LENOVO ideapad 100-15IBY and that also has an extra screen. I run BOINC with COVID-19 research on this Raspberry Pi, and on two other Raspberry Pis -- that explains the rather high CPU load and temperature.
  35. 2 points
    Currently we don't have a use for that and the icon in the keyboard will either be removed or be a hollow square. Reassignment is unlikely logistically. On a PS/2 system, the host controls the LEDs, and I can think of various uses for those LEDs: Drive activity, Upper/Lower case mode, or online status indicators when using communication programs. It's just a matter of exposing the API via a KERNAL call (which hopefully already exists to set the Caps Lock light...)
  36. 2 points
    I couldn't find any resources on how to create and change directories on the SD card using assembly, so I wrote some helper functions based off the code in "x16-rom/basic/x16additions.s". These functions show how to use the KERNAL API to send commands and get file/directory names from CMDR-DOS. I wrote the functions to be simple, so error & SD card checking will be left up to the reader. The code itself was written using the ACME assembler, but it should be easy to convert it to other assemblers. Code: https://gist.github.com/DavidSM64/a036a622f4b7a2d8364c355e72766eb7 The 3 functions are: execute_dos_command Takes in a string pointer that contains a channel 15 command and executes it. A table of commands can be found here: https://github.com/commanderx16/x16-rom/tree/master/dos (It is the large table that starts with "BLOCK-ALLOCATE") Examples: "MD:FOO" = Creates a new directory called FOO "CD:FOO" = Enters the FOO directory "CD:.." = Enters the parent directory "RD:FOO" = Deletes the FOO directory get_dos_directory Takes in a string pointer that contains valid directory syntax (see examples), the length of that input string, and an output pointer where the result will be written to. This function isn't particularly useful, since it also outputs the formatting used in BASIC. Examples: "$" = List out everything in the current directory "$:*=P" = Only list out files "$:*=D" = Only list out directories "$:FOO*=D" = Only list out directories that start with FOO (FOO, FOO2, FOOBAR, etc.) The output will look like this: The first 4 bytes can be ignored For each line: 2 bytes at the start for the block count Then follows a certain number of bytes (might be a variable amount, the line ends with $00) get_dos_dir_entries Same inputs as get_dos_directory This function only outputs the file / directory names, separated by a $00. Returns the number of entries in the current directory into the accumulator. The output will look like this: This will not show the file type, but files typically have an extension while directories do not.
  37. 2 points
    At last, another DQ fan! Man that's a rare sight these days. When I talk about DQ I always meet with eyes full of questions from those unaware and eyes full of judgment from those who know what this series is. DQ is one of the greatest jrpg series out there, especially up to five in my opinion, although the monsters games were pretty good too. I looked at the gameplay of DQ builders and I was a bit disappointed tbh. I can do all of that in Minetest for free with actual crafting and building with simulated lego blocks... not to mention many are already on minecraft. I like the concept of "what happens if the player accepts King Dragon's offer" at the end of DQ I, but I don't think that style of game suits best that idea. BTW, if you're into game medals/trophies/achievements/etc, you may want to check out retroachievements.org which has achievements for all DW/DQ games on both NES and SNES. BTW relevant to DQ Builders haha: https://retroachievements.org/achievement/79698
  38. 2 points
    It would be great to use the editor for enhanced BASIC programming. I started to look at a solution a couple of weeks ago: Write BASIC code and save as text file (=source) Run a parser/translator on the source file which outputs a tokenized BASIC program I don't know if the parser/translator should be integrated into the editor or if it should be a separate program. The parser/translator could make it possible to write BASIC code with support for labels and long variable names, and without using line numbers. It's feasible, but a lot of work.
  39. 2 points
    Civ VI is the only real modern game I still play. I used to be sucked into the whole MMORPG genre for years and have left, as it's all gone Asian-Easy-Mode pay-to-play with lockboxes, microtransactions, and no story. I've recently moved off of Windows and have adopted Linux. The Bad and the Good?: Fewer games and a target rich environment for game developers. Same with any platform that gains popularity.
  40. 2 points
    Heroes of War and Money (Lords of War and Money) - online game based on Heroes of Might and Magic V https://www.lordswm.com/
  41. 2 points
    I seem to be the only one in my family that truly enjoys platformer style games, my wife and kids have little to no interest in them. The closest I have been able to get my wife is a game called Maplestory, it's an MMORPG game, but it's an "old school" style side scrolling platformer. She's play it some, but she really cant get into it. So I must platform alone. :P All of our kids are grown and moved out, save for one, so I don't get to play many games with them at all anymore. Our youngest, who's still at home, rarely ever wants to play games with us. She plays mostly with her friends. :) I did the same with Skyrim, and my list of "intend to finish" games is also getting well beyond what I will ever have time to actually do. Sadly, as you said, there is just not enough time in the day. We don't own a PS4, as we do 99% of our gaming on PC. This is the one I have been looking at: https://store.steampowered.com/app/1072420/DRAGON_QUEST_BUILDERS_2/ At $60, sometimes $40 on sale, it's a big leap in the "hopes" we both like it. Kinda tough to justify. :P Though, my wife and I truly do enjoy Minecraft!
  42. 2 points
    Can't say that your experience will be the same but my wife -loved- Dragon Quest Builders 2. She's never played a game before or since, and doesn't even really like technology let alone taking any interest in games, but while I was playing it one evening, she uttered the historic words "what's that you're playing?" She's got completely addicted, and had to stop as it was affecting a course she was on... she's keen to go back to it when the course is finished. It's irking that there isn't a couch co-op option for it - I could with play other friends, or even (in theory) strangers on it, but can't even play it with my partner... pretty daft really. Anyway, we both love it. I enjoyed playing it massively more than Minecraft, and the building aspect made the Dragon Quest story more enticing. It's the only game I got a platinum on, and came back to play substantially more (to get the Buildoculars). If you have a PS4 there's a massive demo - the first island - you can try, and the save will carry over to the full game if you decide you like it.
  43. 2 points
    Well, after all, it's $200's of the X16's price!
  44. 2 points
    My big games these days are: Final Fantasy XIV Overwatch Genshin Impact Occasionally, I'm playing Among Us when enough friends are able to coordinate a game. Good times. I've enjoyed several creative sci-fi block-building survival games, but the two bigs ones are: Stationeers Space Engineers I haven't been much for consoles recently. I technically own a PS4, and it's basically a blu-ray player. PCMR4L, amirite? I have a Switch, though, and have greatly enjoyed Nintendo's Breath of the Wild, Ubisoft's StarfoxStarlink: Battle for Atlas, and Dragon Quest Builders. I'll also buy faithful ports of Final Fantasy games pretty much all day, every day, every platform, every storefront, and S-E can basically just keep printing money for themselves that way as far as I'm concerned... I've also previously enjoyed Elder Scrolls V: Skyrim, Fallout 4, and Deus Ex: Human Revolution. I expect I'll pickup Cyberpunk 2077 when it comes out.
  45. 2 points
    I've been recently going through the catalogue of Wadjet Eye Games - point and click games - Technobabylon, Shardlight, and the Blackwell Series. Other than that, more current games I've been playing have been Skyrim and Ghosts of Tsushima, and I'm looking forward to getting a PS5, although I imagine it will be quite some time before I'll be able to get one (they sold out well before I managed to even look at pre-ordering one). Also play a bit on a Picade, which I love. Replaced the joystick and buttons with... hmm, I forget the brand, but they are excellent.
  46. 2 points
    Correct. Where would you put the 4 expansion cards in a keyboard case? [emoji854]
  47. 2 points
    Hey guys, I'm pretty new to hardware. I've loved software since I was 13 but lost touch due to mental health but I'm rekindling my joy for it. What's interesting retro tech and limitations in hardware and software and my new favourite thing. I'm 22 and hoping to learn more. Idk if it's selfish but as I'm still battling my mental health I m looking for things to get hands dirty in. I've been dreaming and contemplating of doing various projects but haven't started. I'm hoping following along to this amazing project and maybe even trying my luck at designing my own thing might get me to get off my butt. This is such an awesome and cool project, there should be a slice of life manga and anime about this whole project. I would definitely read that.
  48. 2 points
    Mine is admittedly a little esoteric.
  49. 2 points
    Pre ordered mine a month ago, hoping it'll be here the same time as the C128 I just picked up on eBay. Making room next to my Breadbox C64 and Maximite for some new friends. Now if I can just talk someone better than me at cable organization into coming over to keep my desk from becoming spaghetti...
  50. 2 points
    The RPi400 is to 2020 as the Sinclair ZX81 is to the late 70's.
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