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Showing content with the highest reputation since 04/26/20 in File Reviews

  1. 3 points
    Plays well. Good polish. Great job!
    3 points
    Fun and complete! Very cool, so much good stuff! A must-try.
    3 points
    I have no idea what anyone would complain about. I was able to score 7 whole points on Brutal. This is a perfectly faithful adaptation of the classic "Dark Souls of tapping" title it seeks to emulate. 5/5, will tap again. And again and again and again, until I make 8 points.
    2 points
    Amazing job, I really appreciate the complexity of your game so far: programming these movement patterns and petscii graphics routines using prog8 I love galaga and this could be a very fun game to play if it is fleshed out a little bit more, and adding some sound effects to it to top it all off Hence 4 out of 5 stars, still a bit room for growth edit: updated to 5/5 stars because the recent versions improved many things and sound effects have also been present for a while now!!
    2 points
    Outstanding editor! I have been using nano on the command line for years when developing, and this like solution is so intuitive and natural to use. I will be working on the ROM integration next so it can be coupled with the cc64 compiler being developed. Thanks so much for porting to the x16.
    2 points
    Wow! What a blast from the past! I remember playing this on the Apple II/e in Junior High in the 80's. Thanks for bringing it back. Needs to be adjusted for inflation and maybe have the police drive up and fine them for operating without a vendors license.
    2 points
    I am in love with game. I want it on all platforms at all times.
    2 points
    That blows my Mind. Really Impressive and I thought the Commander X16 isn't capable of running 3D Applications.
    2 points
    Well, this is a paradigm changer! Now we can compile C code directly on the Commander, no need for external compilers.
    2 points
    This could be the beginning of a REAL built in BASIC programming editor. Very nice work.
    2 points
    Very nice and playable!
    2 points
    Great demo Stephen. I also linked the getting started on X16 links on the github page. Especially: http://skilldrick.github.io/easy6502/ and https://skilldrick.github.io/easy6502/simulator.html . I tinkered with 6502 Assembly as a kid, but didn't get very far. The X16 has me keen to remedy that. Your code looks really well documented, so I'll be looking through that and trying to figure out how it hangs together and how to work with the X16's graphics.
    2 points
    Simple, but addictive game ! I finished it !
    2 points
    Great game, didn't expect it to have so many levels! I actually got to the 16th one before I remembered I wanted to check out the rest of the site. Would recommend!
    2 points
    Whoa. This makes me want to see the whole game for the X16 haha.
    1 point
    WOW!! The parallax scrolling is superb Sound only worked in the real (non-web) emulator for me, but that could be a limitation of that emulator?
    1 point
    Nice little wavy demo of a pharo pic. Had some scrolling for words. I guess this was the best 8 bit could do. I wish there was a way to do 16bit pictures though taking two cycles per 16 bits and get some nicer pictures. As far as that goes maybe it could do 24bit through three clock cycles. But I doubt that was even possible.
    1 point
    Classic game like the original. I got close to beating the first level on my second or third try.
    1 point
    I played it yesterday. Déja-vu Galaga :). It was fun playing. Very nicely done! Some tips: - try to make more aliens. - more bullets to be active simultaneously. - aliens to fire more. - more levels, I could play the 12 levels without issues. - try maybe to bring in more colours. - maybe larger bullet types? Sven
    1 point
    Great work! This was recently done for the Apple IIgs which was the first I saw of it and have since watched the other versions. Yours is a truly excellent implementation.
    1 point
    Watched Ozyphanto's original version some time ago and was already amazed by that. This is one step beyond even ! Beating an Amiga , who would have thought Doesn't matter that it's only simulating the 3d effect --- it's the end result that counts, and drawing 2d lines / polygons animated this fast, is a feat in itself
    1 point
    This game is pure evil! I had to get my 13 y/o to try and get past level 5 needless to say he rubbed it in mercilessly. However you have done a wonderful job propagating it to the x16!
    1 point
    I really love this! Great graphical style to it and silky smooth!
    1 point
    Chickenlips Forever!! Love the demo! As soon as I began to wonder, why the picture of Tutankhamen, there was the explanation scrolling across the screen! Great joB!
    1 point
    I love how the chickens lay eggs and their gradual develop. It's the little details, like the chick eyes blink at a variable rate right before they mature, that catches your attention. Lots of potential here!
    1 point
    I like this little Demo.
    1 point
    My new screensaver, if the emulator didn't peg my cpu's!
    1 point
    This is AWESOME. I can totally see a game like Comanche based on this.
    1 point
    Very impressive stuff! I ported a simple raycasting routine from an existing C routine to x86-64 assembly to see if I could beat the compiler (and I did but not by much). The thing used quite of lot of floating point math. Nothing a modern x86 CPU can't handle but with the 65c02 you have to be very clever! Well done!
    1 point
    This looks good. It's reactive enough to be playable. I'm sure adding game elements will slow things down a bit further, but this is very impressive! The strafe-move doesn't seem to work for me , but I don't care!
    1 point
    To see shareware again ... the memories ... I love it! Thank you David for releasing this! The game is a pure joy to play, and to be honest, it makes me look forward to playing a full version on the actual hardware in the future! It also makes wish I still had my C64 for the full game, but for now, I will have to stick with emulation for that version, or load it on The C64 Maxi or Mini. This is "retro gaming" done proper!
    1 point
    The CX16 megademo draws closer ...
    1 point
  2. 1 point
    5* for such a good tutorial series
    1 point
    The nostalgia is strong with this one! And that's a LOT of BASIC code. Good work!
    1 point
    Kinda fun, the delays before being able to move on could be tweaked or eliminated imho. (In other words, why have a delay before presenting "press space to continue"?)
    1 point
    Very cool idea! Was thinking of doing something like this myself in assembly, but you've beaten me to it
    1 point
    Probably the best example application that I know of.
    1 point
    Great game! Simple but very playable, the essence of 8-bit gaming.
    1 point
    Awesome game, definitely captures the 16-bit feel, though more powerups and some more variety in background would be nice. Still, amazing game, taking advantage of X16's more 16-bit-ish side.
    1 point
    Very nice example to create my own chars.
    1 point
    Made me LOL. Great job!
    1 point
    Short and simple, but a perfect tutorial code to get you up and running with sprites in no time! This is my starting point to the X16.
    1 point
    I’m addicted to this game. I wish there were more levels.
    1 point
    My comments are regarding the version of the game uploaded today on Aug 26, 2020. This is a great start. I got stuck in the scene with the hay until I read the help about controls and used the hidden control bar. Later, when I escaped the cage, it gave me a thrill of success, which I don't usually feel from games in general anymore. This is transporting me back to a simpler time. The cavies are cute and their names made me smirk, especially Winifred. The music is soothing. Having said that, I'm currently stuck in the scene with the table that has the dog food and water. Nothing I click on seems to do anything, even using all the actions in the hidden control bar. Can't even back-out of the scene -- I'm a prisoner there. Since this is labeled an alpha version, I don't know if it's possible for a player to get farther than this or not. Back in the '80s or '90s, I gave up on these point-n-click adventures because it became too frustrating when I had no clue what to do next, and would spend hours trying a million things that didn't work. As simple as your game is, perhaps it could still benefit from a hint button in the top menu bar, that gives advice based on what scene the person is in... even when you (as the creator) think it's obvious. As for me, I'm new to X16. Downloaded the emulator just today. EDIT: You asked if I tried mousing over the table top. Prior to your message, I had tried clicking on the 3 boards that are in the center and toward the top of the table, which produced no result, thus I concluded that clicking on the table top does nothing. After your message, I noticed hovering the mouse pointer over certain boards of the table changes the pointer style. Then I removed the boards but still couldn't solve the puzzle. Found your YouTube video and then did what you showed, and that worked. To me, that's as random as can be, because a cavey would never be capable of doing those manipulations. Well, that's why I am bad at point-n-click games. What made more sense to me to try was to lure the goat over to the food dishes by "talk"-ing (chortling) at the food. And, bump the table legs to tip the containers over.
    1 point
    Really great to see the improvements to this and incredible that it supports the mouse through the web emulator, just as it would a PS/2 mouse on the X16 itself. Great job! (A small suggestion: The sound of each hit could perhaps be pitch-tuned randomly each time very slightly, within a semitone each way, to add more variety to each hit... Just a thought.)
    1 point
    Incredible work! It works great, even in the web emulator with mouse support. Nice work!
    1 point
    Loved it!! Giving four stars because the sound is missing. If you could nail the sound I'll give it 5 stars, keep it up RE: See I gave five stars!! Also: I am running it on emulator in Windows, graphics are not working correctly(Screenshot attached). I am not sure if it's windows' emulator or something else.
    1 point
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