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Showing content with the highest reputation since 04/26/20 in File Reviews
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Amazing job, I really appreciate the complexity of your game so far: programming these movement patterns and petscii graphics routines using prog8 I love galaga and this could be a very fun game to play if it is fleshed out a little bit more, and adding some sound effects to it to top it all off Hence 4 out of 5 stars, still a bit room for growth edit: updated to 5/5 stars because the recent versions improved many things and sound effects have also been present for a while now!!3 points
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I played it yesterday. Déja-vu Galaga :). It was fun playing. Very nicely done! Some tips: - try to make more aliens. - more bullets to be active simultaneously. - aliens to fire more. - more levels, I could play the 12 levels without issues. - try maybe to bring in more colours. - maybe larger bullet types? Sven2 points
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Great demo Stephen. I also linked the getting started on X16 links on the github page. Especially: http://skilldrick.github.io/easy6502/ and https://skilldrick.github.io/easy6502/simulator.html . I tinkered with 6502 Assembly as a kid, but didn't get very far. The X16 has me keen to remedy that. Your code looks really well documented, so I'll be looking through that and trying to figure out how it hangs together and how to work with the X16's graphics.2 points
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A simple game fairly well done. I'm not sure how good of a clone it is of the original, since I've not played that version. The tracking of which letters are not in the word is a nice feature, plus the highlighting of those that are helps a fair bit. The difficulty (and challenge) would increase if this panel was removable - maybe as an option. I'd make the following suggestions - allow the user to cursor over to a location and enter a letter at that position rather than always having to start at the first box. Also if the letter is in the correct location autofill it in all the subsequent lines rather than force the user to re enter it. Finally move the display to the centre of the screen. On my 76 inch monitor if is too far left I believe this game is well done, but it isn't my type of game.1 point
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To see shareware again ... the memories ... I love it! Thank you David for releasing this! The game is a pure joy to play, and to be honest, it makes me look forward to playing a full version on the actual hardware in the future! It also makes wish I still had my C64 for the full game, but for now, I will have to stick with emulation for that version, or load it on The C64 Maxi or Mini. This is "retro gaming" done proper!1 point
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My little girl and I had great fun playing this game, she loves hamsters and kept taking over until she got stuck and then Daddy had to come back to help. Between us we got to the end - love the quirkiness and the twist with the dog, we were terrified he was going to eat us! Looking forward to the next bit!1 point
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Really great to see the improvements to this and incredible that it supports the mouse through the web emulator, just as it would a PS/2 mouse on the X16 itself. Great job! (A small suggestion: The sound of each hit could perhaps be pitch-tuned randomly each time very slightly, within a semitone each way, to add more variety to each hit... Just a thought.)1 point
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Loved it!! Giving four stars because the sound is missing. If you could nail the sound I'll give it 5 stars, keep it up RE: See I gave five stars!! Also: I am running it on emulator in Windows, graphics are not working correctly(Screenshot attached). I am not sure if it's windows' emulator or something else.1 point
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Great game. In the beginning I did not think it worked correctly because I did not read all of the text in the start screen and thought that all 4 arrow keys could be used to control the snake. After I actually read the start screen, I was able to play the game. It runs great and is fun to play, although I have not come past level 1 yet1 point