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Showing content with the highest reputation since 04/26/20 in File Reviews

    Amazing job, I really appreciate the complexity of your game so far: programming these movement patterns and petscii graphics routines using prog8 I love galaga and this could be a very fun game to play if it is fleshed out a little bit more, and adding some sound effects to it to top it all off Hence 4 out of 5 stars, still a bit room for growth edit: updated to 5/5 stars because the recent versions improved many things and sound effects have also been present for a while now!!
    3 points
  1. 3 points
    Plays well. Good polish. Great job!
    3 points
    Fun and complete! Very cool, so much good stuff! A must-try.
    3 points
    I played this for hours. Will play again. Highly recommended.
    2 points
    I have no idea what anyone would complain about. I was able to score 7 whole points on Brutal. This is a perfectly faithful adaptation of the classic "Dark Souls of tapping" title it seeks to emulate. 5/5, will tap again. And again and again and again, until I make 8 points.
    2 points
    I played it yesterday. Déja-vu Galaga :). It was fun playing. Very nicely done! Some tips: - try to make more aliens. - more bullets to be active simultaneously. - aliens to fire more. - more levels, I could play the 12 levels without issues. - try maybe to bring in more colours. - maybe larger bullet types? Sven
    2 points
    4 out of 5, since if it had sound and if it was a complete game it would get a 5/5 from me for sure. It is looking promising. And it also plays nice. Nice PETSCII look and feel, and responsive. I love Galaxian and Centipede type of games, so I will keep an eye on this one.
    2 points
    Outstanding editor! I have been using nano on the command line for years when developing, and this like solution is so intuitive and natural to use. I will be working on the ROM integration next so it can be coupled with the cc64 compiler being developed. Thanks so much for porting to the x16.
    2 points
    Wow! What a blast from the past! I remember playing this on the Apple II/e in Junior High in the 80's. Thanks for bringing it back. Needs to be adjusted for inflation and maybe have the police drive up and fine them for operating without a vendors license.
    2 points
    I am in love with game. I want it on all platforms at all times.
    2 points
    That blows my Mind. Really Impressive and I thought the Commander X16 isn't capable of running 3D Applications.
    2 points
    Well, this is a paradigm changer! Now we can compile C code directly on the Commander, no need for external compilers.
    2 points
    This could be the beginning of a REAL built in BASIC programming editor. Very nice work.
    2 points
    Very nice and playable!
    2 points
    Great demo Stephen. I also linked the getting started on X16 links on the github page. Especially: http://skilldrick.github.io/easy6502/ and https://skilldrick.github.io/easy6502/simulator.html . I tinkered with 6502 Assembly as a kid, but didn't get very far. The X16 has me keen to remedy that. Your code looks really well documented, so I'll be looking through that and trying to figure out how it hangs together and how to work with the X16's graphics.
    2 points
    Simple, but addictive game ! I finished it !
    2 points
    Great game, didn't expect it to have so many levels! I actually got to the 16th one before I remembered I wanted to check out the rest of the site. Would recommend!
    2 points
    Great pacman like game but with a bit different theme.
    1 point
    Great nostalgic demo, green hills is the best level ever.
    1 point
    A simple game fairly well done. I'm not sure how good of a clone it is of the original, since I've not played that version. The tracking of which letters are not in the word is a nice feature, plus the highlighting of those that are helps a fair bit. The difficulty (and challenge) would increase if this panel was removable - maybe as an option. I'd make the following suggestions - allow the user to cursor over to a location and enter a letter at that position rather than always having to start at the first box. Also if the letter is in the correct location autofill it in all the subsequent lines rather than force the user to re enter it. Finally move the display to the centre of the screen. On my 76 inch monitor if is too far left I believe this game is well done, but it isn't my type of game.
    1 point
  2. 1 point
    If program crashes in the emulator use -ram option to specify RAM size. Default is 512 but we need 2048. x16emu.exe -ram 2048 -prg STNICCC.PRG
    1 point
    Reminds me more of Gyruss on the Atari 2600 than Galaxian, which is a good game btw.
    1 point
    Nice demo! Really pushing the X16 to the limits. Also, a VTuber on an X16 community? Interesting.
    1 point
    I always like to see accurate use pf PETSCII. This one looks relatively simple, yet very accurate and charming!
    1 point
    Great game that reminds me of the old galaga. It was fun and addictive.
    1 point
    Great work! This was recently done for the Apple IIgs which was the first I saw of it and have since watched the other versions. Yours is a truly excellent implementation.
    1 point
    My new screensaver, if the emulator didn't peg my cpu's!
    1 point
    This is AWESOME. I can totally see a game like Comanche based on this.
    1 point
    Wow! Very cool demo! How did you do this?
    1 point
    Very fun! I love the sound effects. Reminds me of playing Space Invaders on my Atari 2600 as a kid.
    1 point
    What (TomXP411) said! Amazing! Thanks so much for this. Looking forward to hammering on it, and to see how far it will take the system.
    1 point
    This looks good. It's reactive enough to be playable. I'm sure adding game elements will slow things down a bit further, but this is very impressive! The strafe-move doesn't seem to work for me , but I don't care!
    1 point
    To see shareware again ... the memories ... I love it! Thank you David for releasing this! The game is a pure joy to play, and to be honest, it makes me look forward to playing a full version on the actual hardware in the future! It also makes wish I still had my C64 for the full game, but for now, I will have to stick with emulation for that version, or load it on The C64 Maxi or Mini. This is "retro gaming" done proper!
    1 point
    What a brilliant, bald-faced, ridiculous, incredible lie. You, good sir, are a magician. A cheat and a charlatan. And I love you for it.
    1 point
    Kinda fun, the delays before being able to move on could be tweaked or eliminated imho. (In other words, why have a delay before presenting "press space to continue"?)
    1 point
    Probably the best example application that I know of.
    1 point
    I liked to use Turbo Vision in days of DOS. Now I wish to try this in days of X16. ) Giving 5 stars based just on screenshots and documentation. Didn't actually try it myself.
    1 point
    Made me laugh, thank you. Great work!
    1 point
    My little girl and I had great fun playing this game, she loves hamsters and kept taking over until she got stuck and then Daddy had to come back to help. Between us we got to the end - love the quirkiness and the twist with the dog, we were terrified he was going to eat us! Looking forward to the next bit!
    1 point
    Short and simple, but a perfect tutorial code to get you up and running with sprites in no time! This is my starting point to the X16.
    1 point
    excellent. brings back good memories. thanks.
    1 point
    Nice simple game. You could add a score by giving the user a certain number of points per block visited and then subtract points for visiting a block more than once.
    1 point
    Really great to see the improvements to this and incredible that it supports the mouse through the web emulator, just as it would a PS/2 mouse on the X16 itself. Great job! (A small suggestion: The sound of each hit could perhaps be pitch-tuned randomly each time very slightly, within a semitone each way, to add more variety to each hit... Just a thought.)
    1 point
    I followed all announcments of this game in the Facebook group. It was interesting to observe progress and I very much like it's current state. Thank you for a fresh look on an old classic game with yet new expirience!
    1 point
    Loved it!! Giving four stars because the sound is missing. If you could nail the sound I'll give it 5 stars, keep it up RE: See I gave five stars!! Also: I am running it on emulator in Windows, graphics are not working correctly(Screenshot attached). I am not sure if it's windows' emulator or something else.
    1 point
    Great game. In the beginning I did not think it worked correctly because I did not read all of the text in the start screen and thought that all 4 arrow keys could be used to control the snake. After I actually read the start screen, I was able to play the game. It runs great and is fun to play, although I have not come past level 1 yet
    1 point
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