Jump to content

AndyMt

Members
  • Content Count

    119
  • Joined

  • Last visited

  • Days Won

    6

AndyMt last won the day on August 14 2020

AndyMt had the most liked content!

Community Reputation

116 Excellent

1 Follower

About AndyMt

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I must have mixed it with the C64 or some other machine then .
  2. Actually BASIC has to fit into 8KB if I'm not mistaken. Aren't the other 8KB used by the KERNAL ROM?
  3. I updated the game a little: Additional level Added end title music added fade-in/out effects Explosion animation. Have fun
  4. Yes - it's not just this forum, unfortunately it's most websites. OT: I now even start having an issue with my car, because Tesla decided to make the speedometer font smaller ... It may look more "elegant" now, but well... Back in the old days with analoge instruments, with the position of the needle you knew what speed you were going. Now it's in writing only - refocusing and reading on a glance just doesn't work well above 50...
  5. Yes, but then everything else in any other software looks "blocky" in comparison . Unfortunately the CSS parameters "font-smooth" or "-webkit-font-smoothing" were dropped from the CSS3 specs/drafts. Otherwise "-webkit-font-smoothing: none" would have been the solution. I just tried: Chrome, Opera and Firefox ignore the parameter, even though they know it exists... So 110% zoom is the solution for me - I didn't notice the issue, because my aging eyes need 125 anyway...
  6. You cannot imagine the flashback I just had ... The US MAD wasn't available in Switzerland (there was a "softened" German version, though), but my uncle sent them over from the states. So I typed in that code back then in 1985...
  7. That's exactly what I do, too . Maybe not very elegant, but it works.
  8. Ok, then I'm out of ideas atm. I have to try that myself first. Until now I had no need to run it from sdcard. But of course this will be the way the real hardware is going to do it, so I will look into it at some point. Until then simply run the prg directly via the -prg option. I added instructions to the download section.
  9. Gif can be unpacked using zlib if I'm not mistaken. And there is a 6502 implementation: https://github.com/pfusik/zlib6502
  10. I must admit - I've never tried it with a sdcard during development. I always start the prg file directly via command line. And - I develop my games with cc65 on Windows. What you could try is to rename all files to lower case. Windows does't care, but Linux does.
  11. Looking really good, the new key caps are a plus! Regarding the colour-scheme: I'm fine with grey. Although the pattern on the rendering with only the arrow and function keys +X16 in grey appeals more to me. Maybe add Pg Up/Dn Home/End to be grey, too. It looks very "wild" or "messy" on the prototype now. But as you said: that might change. I will like it in any case, can't wait for the real hardware. I even found a 14" CRT VGA monitor I will use with the X16 .
  12. I noticed that, too. In most colors seem to be too dark, a few too bright (Yellow if I recall correctly). Have you tried tweaking the palette for your viewer? Other than that: great tool!
  13. I found a very good guide on the web: https://github.com/ilmenit/CC65-Advanced-Optimizations This helped me a lot .
  14. For me the X16 appealed more for the following reasons: You will be able to look at the board and kind of "see" how it works. I love that! Memory layout and bank switching is very basic, but also easy to understand. The amount of available memory imposes pressure to optimize. I like that! Graphics is somewhat in between an ATARI ST and the Commodore Amiga, so more 16-bit era like. Which allows for good 2D graphics and I'm very happy what I've achieved so far. The pixelated 320x240 resolution adds to the nostalgic feel. The 8 MHz CPU is fast compared to the C64, but still slow enough so that you have to live with certain limitations, which is part of the fun. But it still allows me to use C for programming with some assembler to get around the mentioned limitations. I'm looking forward to "real" hardware. I'd like to show it to my nephews (now 3 and 6 years old) in a few years, to explain and "show" them how computers actually work. I find it still very important to know about those basics. Even with modern computers this helps to understand why certain things work and others suddenly don't.
×
×
  • Create New...

Important Information

Please review our Terms of Use