Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Hiraghm

  1. Huh... I wonder why you can' t just use ` instead?
  2. Sorry, wasn't talking to you in the 3rd person, I actually quoted the wrong message I deleted the x16-hello package and cc65... then I noticed a cc65 directory in a higher level directory... I must have installed an earlier version... earlier. So I reinstalled, but screwed up my PATH variable, and had to reset it to the default. (I typoed PATH$ instead of $PATH) Then I had to add /snap/bin to my PATH in order to run the emulator. But, x16-hello-cc65 built just fine, helloc ran just fine. I switched to x16-demo-master and ran make... and errorred with: ./tools/bas2prg.py ../x16-emulator/x16emu ./release/basic ./release/PRG converting file ./release/basic/koala.bas... sh: 1: ../x16/emulator/x16emu: not found Traceback (most recent call last): File "./tools/bas2prg.py", line 63, in <module> os.rename(prg, prgFilename) FileNotFoundError: [Errno 2] No such file or directory: 'KOALA.PRG.TMP' -> './release/PRG/KOALA.PRG' I'm guessing that error is related to my screwup of the PATH variable But thanks for the help, I'm mostly up and running; I can start studying examples and trying to write my own code now, anyway.
  3. I'm using version 2.18. Pretty sure it's the one I downloaded from @SlithyMatt's youtube video.
  4. While @SlithyMatt's "helloasm" ran just fine, "helloc" did not. The emulator just locked up as soon as I typed "run". cc65-sprite and cc65-audio both threw errors: "main.c(46) Error: call to undefined function 'vpoke'" But thanks for the info and the links
  5. Has anyone developed anything for the X16 in C? I notice there are demos in BASIC and Assembler. Is anyone else interested in developing for the X16 in C?
  • Create New...

Important Information

Please review our Terms of Use