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jnewman

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About jnewman

  • Birthday 08/27/1977

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  1. I found this on steam while looking around for graphics related stuffs this morning. It looks nice but have not tried it. https://store.steampowered.com/app/432030/Swanky_Paint/ Note at the end of feature list on the above page: These are some of the features that are already included in the current version. We are still adding more during development. Features: We don't have a file format - anything created on Swanky Paint can be opened in ANY art software Runs on Linux, Raspberry Pi, Android, Windows & Mac Deluxe Paint shortcuts Escher modes: Hexels, non-Euclidean, strange geometry Bloom shader options Full resolution background image for tracing and referencing Multiple layers support Simple animation frames Spritesheet support GIF and APNG import to frames Supports SVG, GIF, JPG, PNG and APNG import & export Supports Fun64 clipboard conversion to ASCII Dithering options for paletted and true colour images Wrap mode for tiling preview, edit anywhere to update the draw area Ultimate undo remembers your history forever Export your image history as a GIF Supports 15 popular colour palettes like Pico8, DawnBringer, C64, ZXSpectrum, NES, Gameboy, MSX, AppleII, EGA, Swanky32 & more Import custom palettes and presets Support for Lua scripting Support for UV mapping preview on to low poly 3D model
  2. I found this looking around steam for graphics related tools this morning: https://store.steampowered.com/app/432030/Swanky_Paint/ It looks to be somewhat like "Deluxe Paint"
  3. Here is an interesting tool I found on Steam which is supposed to be somewhat like "Deluxe Paint". It looks to have some dithering support. Noticed this while looking around for graphics related stuffs. https://store.steampowered.com/app/432030/Swanky_Paint/ I am not sure how many of these are planned vs currently supported but the dithering seems to be something there already. Features: We don't have a file format - anything created on Swanky Paint can be opened in ANY art software Runs on Linux, Raspberry Pi, Android, Windows & Mac Deluxe Paint shortcuts Escher modes: Hexels, non-Euclidean, strange geometry Bloom shader options Full resolution background image for tracing and referencing Multiple layers support Simple animation frames Spritesheet support GIF and APNG import to frames Supports SVG, GIF, JPG, PNG and APNG import & export Supports Fun64 clipboard conversion to ASCII Dithering options for paletted and true colour images Wrap mode for tiling preview, edit anywhere to update the draw area Ultimate undo remembers your history forever Export your image history as a GIF Supports 15 popular colour palettes like Pico8, DawnBringer, C64, ZXSpectrum, NES, Gameboy, MSX, AppleII, EGA, Swanky32 & more Import custom palettes and presets Support for Lua scripting Support for UV mapping preview on to low poly 3D model
  4. There is this cross-compiler I was checking out. I do agree it would be much cooler to have something running on the X16 though. In case it may be helpful for this discussion here is the link to the topic I posted a few minutes ago.
  5. Check this out. It appears to be along the same line of thought.
  6. I saw this basic cross-compiler on YouTube "8-bit Show and Tell 2". This is a cool project and I was curious what others thought about it, especially regarding the possibility of getting it to work with the X16. It looks like some of the memory locations are configurable but not all based on what I was reading. There is a github page with source and they are looking for contributors. It looks like some of the code is written in D (https://dlang.org/) and some in Assembly. It may also be possible to use this project as a guide for developing a similar branch/offshoot for something a little more tailored to the X16. The cross compiler is using a grammar parsing library that could be helpful for that: https://github.com/PhilippeSigaud/Pegged https://xc-basic.net/doku.php https://github.com/neilsf/XC-BASIC Compiler Options: https://xc-basic.net/doku.php?id=compiler_options Memory Layout: https://xc-basic.net/doku.php?id=memory_layout Examples: https://xc-basic.net/doku.php?id=examples
  7. Basic Globe Color Cycle View File Another cheap color cycle demo plotting a globe and cycling the palette. Press 'Q' to quit Submitter jnewman Submitted 12/18/20 Category Demos  
  8. Version 1.0.0

    26 downloads

    Another cheap color cycle demo plotting a globe and cycling the palette. Press 'Q' to quit
  9. @Cyber @desertfish This one may be one you watched @desertfish. It mentions Mark and many examples of different uses.
  10. I think this may be the video that originally led me to that link. I did buy Thimbleweed park when it came out and watched the video on him making the art for that game. That lead me to look up.more of his work. Good stuff!
  11. I am glad the link sparked nostalgia. I really dig those old graphic adventures as well as text adventures. Played the crap out of the scott adams games on my vic as well as the sierra and lucas arts games (on my PC). They don't make them like they used to! Hoping the x16 will resurrect some of that old magic.
  12. Version 4

    140 downloads

    Playing with Color Cycling. Only changes colors 7-14 in the palette to cycle a gradient for the sprite displayed on the screen. Inspired by games of old that used this trick to animate graphics. http://www.effectgames.com/demos/canvascycle/
  13. Basic Color Cycling Demo View File Playing with Color Cycling. Only changes colors 7-14 in the palette to cycle a gradient for the sprite displayed on the screen. Inspired by games of old that used this trick to animate graphics. http://www.effectgames.com/demos/canvascycle/ Submitter jnewman Submitted 12/06/20 Category Demos  
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