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Justin Baldock

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  1. I've made several kits over the years. I have a good soldering iron, hot air station and desolder gun so I've got the basic tools
  2. "Do nothing which is of no use." - Miyamoto Musashi.
  3. I do like the idea of a common case for the X16. Giving it a brand image, something to help make it recognisable as the X16. Help give the X16 the retro feel with manual/book/etc. I would happily buy a kit computer with a X16 custom case to help move the project forward. The case hopefully would be the same for phase 1 and 2. The X8 I suspect would split the community and I'm not sure that's a good idea.
  4. Condolences and sorry to see you step away. I know I've had to do similar with projects in the past. Make sure you look after yourself, Ms Fratic and the rest of the family. Don't make the mistake I did and keep on trying to do everything. Hopefully you'll be able to step back in future.
  5. I have been cursing VERA the last few days as I was trying to figure out why I could not see the palette at $1FA00 to $1FBFF. Thank you!
  6. Hi, just a quick query if people are seeing same as me. 10 GET A 20 PRINT A 30 GOTO 10 RUN -48 -48 -48 .... If I do the same on a C64 I get "0" instead of "-48". So I think this value is wrong... but I am wondering if I am missing something? I've had a poke around the ROM source. I think basic/code7.s line 50 has the start of it but my assembly is rubbish. Should I log an issue in GitHub for it?
  7. I've created a blog post about using tiles in BASIC. Going over the fundamentals of getting a Tiled map and graphics in to the X16 and displayed. https://justinbaldock.wordpress.com/2020/10/09/commander-x16-basic-tiles/ Feel free to comment here when providing feedback.
  8. My Hardware is more Commodore centric since that is what I grew up with. Commodore 64 (3 x tape, floppy drives etc) Amiga 500 Amiga 600 Amiga 2000 Wanting to get a few more Commodore bits and pieces like an early Commodore PC. Maybe a VIC20 as well. My day drives are a i7 Win10 PC, iMac 27" and a MacBook.
  9. Is there any pointers or tutorials on how to detect collision between sprites and tiles? As well as collision between sprites and sprites? Is it possible to do mask collisions with tiles and sprites? My google-fu seems to be letting me down tonight.
  10. You now can with R38. If you use the -debug command when starting the X16 emulator and then press F12 to start it. Then type v %address and it will display the contents of VERAs memory. I think its worth noting I only found this out when looking at code for debugger.c in the repo. Found this question while trying to figure out tiles / sprites and why I was having issue
  11. You now can with R38. If you use the -debug command when starting the X16 emulator and then press F12 to start it. Then type v %address and it will display the contents of VERAs memory. I think its worth noting I only found this out when looking at code for debugger.c in the repo.
  12. Tiled Map Editor BASIC DATA export View File This file is a JavaScript extension for the Tiled Map Editor. It will export your Tiled map as BASIC DATA statements. Inspired by Johan Kårlin export files. When exporting it will prompt for the starting BASIC line number. The script will output a few data statements about the map. Then the tile data will be output in DATA statements with 16 elements. Submitter Justin Baldock Submitted 09/24/20 Category Dev Tools  
  13. Version 1.0.1

    27 downloads

    This file is a JavaScript extension for the Tiled Map Editor. It will export your Tiled map as BASIC DATA statements. Inspired by Johan Kårlin export files. When exporting it will prompt for the starting BASIC line number. The script will output a few data statements about the map. Then the tile data will be output in DATA statements with 16 elements.
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