Jump to content

Justin Baldock

Members
  • Content Count

    16
  • Joined

  • Last visited

Community Reputation

17 Good

Recent Profile Visitors

83 profile views
  1. I've created a blog post about using tiles in BASIC. Going over the fundamentals of getting a Tiled map and graphics in to the X16 and displayed. https://justinbaldock.wordpress.com/2020/10/09/commander-x16-basic-tiles/ Feel free to comment here when providing feedback.
  2. My Hardware is more Commodore centric since that is what I grew up with. Commodore 64 (3 x tape, floppy drives etc) Amiga 500 Amiga 600 Amiga 2000 Wanting to get a few more Commodore bits and pieces like an early Commodore PC. Maybe a VIC20 as well. My day drives are a i7 Win10 PC, iMac 27" and a MacBook.
  3. Is there any pointers or tutorials on how to detect collision between sprites and tiles? As well as collision between sprites and sprites? Is it possible to do mask collisions with tiles and sprites? My google-fu seems to be letting me down tonight.
  4. You now can with R38. If you use the -debug command when starting the X16 emulator and then press F12 to start it. Then type v %address and it will display the contents of VERAs memory. I think its worth noting I only found this out when looking at code for debugger.c in the repo. Found this question while trying to figure out tiles / sprites and why I was having issue
  5. You now can with R38. If you use the -debug command when starting the X16 emulator and then press F12 to start it. Then type v %address and it will display the contents of VERAs memory. I think its worth noting I only found this out when looking at code for debugger.c in the repo.
  6. Tiled Map Editor BASIC DATA export View File This file is a JavaScript extension for the Tiled Map Editor. It will export your Tiled map as BASIC DATA statements. Inspired by Johan Kårlin export files. When exporting it will prompt for the starting BASIC line number. The script will output a few data statements about the map. Then the tile data will be output in DATA statements with 16 elements. Submitter Justin Baldock Submitted 09/24/20 Category Dev Tools  
  7. Version 1.0.1

    5 downloads

    This file is a JavaScript extension for the Tiled Map Editor. It will export your Tiled map as BASIC DATA statements. Inspired by Johan Kårlin export files. When exporting it will prompt for the starting BASIC line number. The script will output a few data statements about the map. Then the tile data will be output in DATA statements with 16 elements.
  8. I think just whatever takes peoples fancy. But I think it might be important to separate single dev effort vs team effort.
  9. There are several game programming competitions around and I was thinking the X16 should have one as well. Something to increase people’s awareness and help future X16 programmers. So to get the ball rolling I’m starting a Ideas / Wishlist. Aim: Get new content and source code for other people to learn from. Get the word out there in the hobby/retro programming area about the X16. Rules: Code/art/music/sfx to be open source of some type. Made available from X16 site to help other people learn. But something that allows the original programmer to continue using their code base for commercial use. (I’m not familiar with all the licenses available) Code created during contest? Maybe not this since we want people to be able to use their existing libraries. Can be created using any tools. 3 month time limit? Run on R38 / latest emulator/hardware Voting Categories Best Game overall, Best Single Dev, Best Team, Best BASIC, Best C, Best Assembly, Best other language, Best under 18 Prize: Bragging rights I will donate a bottle of wine and post.
  10. Version 1.0.0

    9 downloads

    A basic PDF template for a 640x480 screen so you can print up and draw your ideas the old fashioned way.
  11. Paper Template 640x480 View File A basic PDF template for a 640x480 screen so you can print up and draw your ideas the old fashioned way. Submitter Justin Baldock Submitted 09/07/20 Category Dev Tools  
  12. Version 1.0.0

    15 downloads

    A basic PDF template for a 320x240 screen so you can print up and draw your ideas the old fashioned way.
  13. Paper Template 320x240 View File A basic PDF template for a 320x240 screen so you can print up and draw your ideas the old fashioned way. Submitter Justin Baldock Submitted 09/01/20 Category Dev Tools  
  14. Working from Alfa's post this will draw rectangles with a frame and a diagonal line in different colours. 10 SCREEN $80 20 VPOKE 1,$FA02,0 30 VPOKE 1,$FA03,0 40 FOR I=0 TO 20 50 X=RND(1)*320: Y=RND(1)*200: X2=RND(1)*320: Y2=RND(1)*200 60 RECT X,Y,X2,Y2,RND(1)*256 70 FRAME X,Y,X2,Y2,RND(1)*256 80 LINE X,Y,X2,Y2,RDN(1)*256 90 NEXT
×
×
  • Create New...

Important Information

Please review our Terms of Use