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gavinhaslehurst

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Everything posted by gavinhaslehurst

  1. Chickengeddon! MAX_CHICKENS now implemented. And also fixed a bug where they were spontaneously reproducing like those pesky dinosaurs on Jurassic Park.
    I really love this! Great graphical style to it and silky smooth!
  2. Version 0.0.0.7

    39 downloads

    I leave this here mainly for me to play about with when not at home, and also to see if it works on the web emulator. It does not yet function as a game, but as development progresses, I will regularly update this to track its progress. Controls: W, A, S, D to move. Hold down for running.
  3. Codename ChickenLips View File I leave this here mainly for me to play about with when not at home, and also to see if it works on the web emulator. It does not yet function as a game, but as development progresses, I will regularly update this to track its progress. Controls: W, A, S, D to move. Hold down for running. Submitter gavinhaslehurst Submitted 04/22/21 Category Demos  
    This is great! Really fast too!
  4. I thought this might come in handy for people using the Adobe software family when designing graphics for old ChickenLips. It's an Adobe Colour Table (.ACT) file containing the default 256 colour palette. I found it useful when designing tiles in Photoshop. Let me know if there are any errors in it! Have fun. cx16.ACT
    Really nice demo! Speedy too!
  5. New version uploaded, seems more stable. But the web emulator completely refuses to run it!
  6. This did not occur to me! I'll look into this. It's been a long time since I've really done any proper coding. This lock down fascination got out of hand!
    The CX16 megademo draws closer ...
  7. Ps I suspect it'll work better if I write direct to vera instead of using CHROUT. And it'll be faster... just need to rewatch your tutorial
  8. I noticed this Matt. I think there's a problem with my code somewhere. I'll take a look at some point. If you spot it, let me know! (You are an assembly legend)
  9. Chonky Text in 6502 Assembly View File A little demo of rendering giant text in assembly. It takes the data from the Lower/Upper character set in ROM and renders it in a large, "LCD-style" font. You can use .asciiz in CC65 for letters, or use a zero-terminated array of bytes to reference the character codes, as below (thanks to https://www.commanderx16.com/forum/index.php?/profile/5-jimmydansbo/ for the character set reference). Submitter gavinhaslehurst Submitted 03/03/21 Category Demos  
  10. Version 0.8

    116 downloads

    A little demo of rendering giant text in assembly. It takes the data from the Lower/Upper character set in ROM and renders it in a large, "LCD-style" font. You can use .asciiz in CC65 for letters, or use a zero-terminated array of bytes to reference the character codes, as below (thanks to https://www.commanderx16.com/forum/index.php?/profile/5-jimmydansbo/ for the character set reference).
    5* for such a good tutorial series
    This is really nice! Between us all, we might be able to piece together a nice CX16 demo!
    The nostalgia is strong with this one! And that's a LOT of BASIC code. Good work!
  11. Version 0.0.3

    105 downloads

    I have been playing with the VERA chip in assembly, and have come up with a cheeky little demo screen that is reminiscent of some 80s demos I can remember as a kid. No music or fancy interactive stuff, but some of you might find it amusing. Warning: As a GP I feel I ought to point out this demo contains flashing / strobing effects! Thanks to the excellent tutorials of SlithyMatt - Commander X16™ Community, especially the latest one demystifying the VERA chip. I have used a lot of his code from the latest tutorial to create this demo.
  12. VERA Demo Screen written in assembly View File I have been playing with the VERA chip in assembly, and have come up with a cheeky little demo screen that is reminiscent of some 80s demos I can remember as a kid. No music or fancy interactive stuff, but some of you might find it amusing. Warning: As a GP I feel I ought to point out this demo contains flashing / strobing effects! Thanks to the excellent tutorials of SlithyMatt - Commander X16™ Community, especially the latest one demystifying the VERA chip. I have used a lot of his code from the latest tutorial to create this demo. Submitter gavinhaslehurst Submitted 02/24/21 Category Demos  
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