Jump to content


  • Posts

  • Joined

  • Last visited

jjgignac's Achievements


Newbie (1/14)



  1. I've attached the entire file, cleaned up nicely. But here's a small snippet, as requested: x16-keycap-stickers.ps
  2. I'll clean it up a bit then post the whole thing today.
  3. No need for beige stock since it's printed on a colour printer. Making it match might be nice, but if I'm going to do that, I'd probably want to retr0brite all the keys first. Not sure if it's worth the trouble at this point.
  4. Here's the finished product, printed on weatherproof inkjet-printable vinyl sticker paper:
  5. I wrote the original source as a PostScript program. It probably would've been more natural to do it in Inkscape or something like that, but I happen to be fluent in PostScript anyway and it allowed me to make bulk adjustments easily. (Like adjusting the sizes of all the buttons with one quick edit.) I used Gimp to make final edits. Specifically, I moved the buttons around so they'd fit in a space that worked conveniently for the "print then cut" feature. (The Postscript output is laid out more like the actual keyboard.)
  6. I created this image for converting a classic mechanical PC keyboard into an X16 keyboard. You can print it on inkjet-printable sticker paper, and cut out the stickers. It works with the "print then cut" mode on my wife's Cricut cutting plotter. BTW, Although the graphics are obviously inspired by Commodore's work, I created this image from scratch by hand-editing a PostScript file in a text editor, so there shouldn't be any copyright concerns. Edit: The image should be printed at 600dpi, with a size of 6.5" x 3.125"
  7. Sure, obviously. But the suggestion is to make it the X16 default. Specifically, I'm suggesting (as I think @rje was too) that the default font should include the PET graphic characters and the C64 non-graphic characters.
  8. I'd like to second this. According to this source (warning: PDF) the c64 graphic characters were made wider in order to look better on TVs. (Maybe this is still relevant for the x16?) The problem is that it often messes up continuity from one character box to the next. For example, this is why the famous "old-school maze demo" has weird gaps along diagonal lines on the c64 but not on the PET or VIC-20. For another example, if you want to draw a gradual slope using the vertical line graphics, it can move over by one pixel most of the time, but it has to move by two pixels when it reaches the character boundary. I wouldn't be broken-hearted if this request is denied, but I think it's worth considering. How do we get this in front of the right decision-maker?
  • Create New...

Important Information

Please review our Terms of Use