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Everything posted by x16tial

  1. Sounds like to me, if you did that, you'd be halfway to a complete game engine... Well, maybe 25%, but still.
  2. Hey johnzo! I'm also in Seattle! Welcome!
  3. Uh, you didn't *have* to learn 6502 assembly like it was 1989, just because the X16 could be from that era... (mostly kidding, but there's sooooo many resources on the web, like lots of tutorials and pretty much any book from the era) All kidding aside, I gotta say you're probably being a little impatient here. I do understand some of your frustrations, but let's not throw the baby out with the bathwater, eh? Maybe you're already gone and won't come back, but in case read this, have a Snickers and cure your hangry. The mere fact that there *IS* a Proto #3 shows progress. And why is your deadline within one year? If progress is being visibly made, so what if it's 1,2,3 years? The machine is already 30 years out of date, what's another few?
  4. Thanks for the post @Kevin Williams! And thanks very much for all your hard work, this project wouldn't be nearly where it is without your talents. And please don't take my questions as a criticism of you personally, I'm just wondering if the mindset of the X16 team as a whole shouldn't shift to this board as the go-to place and everything else secondary, that's just what makes the most sense to me. I'll say no more on that subject
  5. I would still like to know why this isn't the primary location for X16 info. Facebook is Draconian in their account rules and fast and loose with that data once they have it. I refuse. But if it's just me, so be it, but pretty disappointing.
  6. Yeah, I second that. Shouldn't this board really be the primary source of info about the X16, and Facebook secondary? Facebook doesn't like me, and the feeling is very mutual.
  7. And David @The 8-Bit Guy, you commented on this video 4 days ago and didn't share!? How could you?
  8. Rethinking this, since the cable goes inside the mainboard case it wouldn't easily be connected/disconnected to several of these in some commercial application, so I think that's out. Rather, I think some user didn't like all the cables/attachments coming out from the keyboard. They'd rather have the single ribbon cable going from keyboard to mainboard, then all the spaghetti from there. And I'd say they located it to the right (not directly behind, as in the picture) by the way the ribbon cable goes from right side of keyboard to left side of mainboard unit. How they found the case(s) that matched well enough as it does is beyond me. The rear notches on the foreign case don't even line up top to bottom as far as I can tell, so I think it was 2 other cases. Edit: Actually, I think the 2 pieces of "foreign" case are identical, just flipped, one's the bottom of the keyboard, the other is the top of the main board.
  9. Appears to me that top unit is only the keyboard. Gonna guess this was for some application where multiple units were stacked in the slimline version without the keyboard. The keyboard unit only used when one needed to work on a unit. A BBS setup perhaps?
  10. I'd recommend starting with: https://skilldrick.github.io/easy6502/ Then just play and learn inside the emulator using: https://www.commanderx16.com/forum/index.php?/files/category/8-official-docs/ and http://www.obelisk.me.uk/65C02/reference.html You can use the built in MON command to do simple assembly programs (Google Final Cartridge 3 manual for help using the monitor) Then you'll want to find a cross assembler you like. One is ca65, part of the cc65 package, another is KickAssembler, there are many more. Then or in tandem:
  11. So, adding to my review and your reply @CursorKeys... I'd suggest putting in a hotkey to instantly reveal the text: esc, spacebar, or just any key. And then another press to continue on. Forcing your user to read at a fixed rate is just bad juju, thanks
    I'm sure this is a great demo. But many seconds, perhaps minutes of slowly revealed text, is VERY annoying. I, for one, don't have the patience for it.
  12. Are you trying to make electricity every time you flush, or something?
  13. The pico wasn't out when the X16 was in the design stage, which we are now way past. I'm not on the design team, but I can tell you what they're going to say: no, the design ain't changing. Linked on the FAQ page are David's videos from 2 years ago about the design process if you'd like to learn more about it. Now if someone wanted to incorporate a pico (or an RP2040) onto an expansion card to facilitate a USB interface (or anything else), I'd bet that's doable. (I'm sure the same or similar idea has been mentioned elsewhere)
  14. Yes, there has been much done around the C64 DTV (Direct-to-TV). A little Google searching should give you vast amounts of information regarding it. It was designed by Jeri Ellsworth
  15. That is quite the block of text you have there. I'm not familiar, what is MOO?
  16. Did you happen to notice the price on that c64p? Yikes.
  17. I'm a bit confused when you say "often there's an enormous amount of unused space to the right". Do you mean unusable space, outside of the screen area? Or just screen space that isn't being used at the moment? I *think* you mean the latter, which seems like an odd complaint, being that more space to potentially do things is better, no? But I do understand what you say about the retro feel of borders and it makes me wonder, since the X16 is going to have analog output(s), how overscan is going to be handled with CRT monitors. This may be answered elsewhere, but it's 5am and I'm only up because I can't get back to sleep, so forgive me if I don't feel like digging So yeah, if there are going to be borders (I imagine) with analog outputs, why couldn't those mode(s) be available on digital outputs, if one so desired? It's possible that doesn't even make sense, again, the 5am thing.
  18. This is a great 6502 tutorial: https://skilldrick.github.io/easy6502/ And pretty much all of what you learn there can be applied to the 65C02. I basically started with that tutorial, and then did a bunch of stuff in the VICE C64 emulator. At first I was using a Fast Load cartridge image and its built in monitor to do simple Assembly programs. Then graduated to the Super Snapshot and its built in monitor, but also Turbo Macro Pro (this is all still on the C64). @Robin Harbron in his 8-bit Show And Tell channel on YouTube turned me on to Super Snapshot and Turbo Macro Pro. Here is his Assembly Language playlist: I'd recommend cutting your Assembly Language teeth on the C64 (the 6510 is a 6502 with just a few changes). As the C64 is a fixed and known platform with 35+ years of information that can be easily found on the web. Then once you're more comfortable with 6502 Assembly, start learning the in's and out's of the X16 and VERA, which should be relatively quick and easy at that point.
  19. It's pretty full featured. I'd recommend diving into the docs at: https://www.commanderx16.com/forum/index.php?/files/category/8-official-docs/ The FAQ: https://www.commanderx16.com/forum/index.php?/about-faq/ Latest thread about the assembly environment: Matt Heffernan's YouTube tutorial series on the X16:
  20. Yes, very much so. There will be an assembly environment, and the reference guide details how to call kernal functions from assembly. There also a number of cross assemblers that will target the 65c02/x16.
  21. I'm thinking it's because it was frequently asked... ;D I kid, but yeah, I'm sure it, and any question of the type "Why not use processor/microcontroller ____________?" Is answered by that question in the FAQ, but reading it again, yeah, it probably has more to do with the VERA than with the 65C02, but all the same, that question is answered in the FAQ. And at this point in time any questions about hardware are pretty much moot as the specs are pretty well set in stone (or sand/silicon if you will ).
  22. Right, which is basically what I was implying. It *can* be done, but... why? Part of the charm (imo) is the single task nature of the machine.
  23. Here's how to run 2 processes on a Commander X16: Buy 2 of them. (But seriously, 8 bit computers are kind of single task machines aren't they?)
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