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Yazwho

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  1. 5 downloads

    Happy New Year all! Given the site is a bit slow, I thought I'd show off the latest version of my player. The biggest change in the latest version is that the commands now have 2 bytes of variable space to store their state, hopefully leading to some more interesting effects. You can hear an example with the 'warbling' on the track included. It's not vibrato by any stretch, but adds a little something. Hopefully you can hear the difference to the previous version here and agree its an improvement! (I am by no means a musician, so your mileage on that may vary!) The 'tracker', BitPlayer, that I'm using and developing is still relatively basic in terms of its UI, but is slowly but surely maturing. This uploaded .prg file is what is produced when the X16 emulator is launched from the tracker. It's all hosted on Gitlab here. The .json file attached is the 'mod'. There are of course a fair few things to do, the list is something like this: PCM support Change the output to my own new templating engine instead of ca65 YM2151 support (X8 depending) Change the sound engine to use a common engine with the emulator that better represents the X16 - Probably by embedding a emulator directly into the application The new templating engine removes all the typical restrictions that 'macro assemblers' can have. It's written in c# and is currently based on the Razor engine. As such it's easy to embed within an application like BitPlayer to produce 65c02 asm. The engine and the compiler have a little way to go, but if you're interested there is more information here. The track was originally by Archyx and can be found here.
  2. BitPlayer - Jan 2022 View File Happy New Year all! Given the site is a bit slow, I thought I'd show off the latest version of my player. The biggest change in the latest version is that the commands now have 2 bytes of variable space to store their state, hopefully leading to some more interesting effects. You can hear an example with the 'warbling' on the track included. It's not vibrato by any stretch, but adds a little something. Hopefully you can hear the difference to the previous version here and agree its an improvement! (I am by no means a musician, so your mileage on that may vary!) The 'tracker', BitPlayer, that I'm using and developing is still relatively basic in terms of its UI, but is slowly but surely maturing. This uploaded .prg file is what is produced when the X16 emulator is launched from the tracker. It's all hosted on Gitlab here. The .json file attached is the 'mod'. There are of course a fair few things to do, the list is something like this: PCM support Change the output to my own new templating engine instead of ca65 YM2151 support (X8 depending) Change the sound engine to use a common engine with the emulator that better represents the X16 - Probably by embedding a emulator directly into the application The new templating engine removes all the typical restrictions that 'macro assemblers' can have. It's written in c# and is currently based on the Razor engine. As such it's easy to embed within an application like BitPlayer to produce 65c02 asm. The engine and the compiler have a little way to go, but if you're interested there is more information here. The track was originally by Archyx and can be found here. Submitter Yazwho Submitted 01/09/22 Category Demos  
  3. Great stuff. When browsing Amazon, its worth using smile.amazon.xx so Amazon give a fraction to a charity for every purchase! Even if you use smile.amazon.xxx a link to www.amazon.com won't auto forward without an extension ( I use https://chrome.google.com/webstore/detail/smile-always/jgpmhnmjbhgkhpbgelalfpplebgfjmbf ) Unless you have some sort of referral, it's worth updating the links..? More info: https://smile.amazon.com/charity/smile/about
  4. There isn't a category on Pouet, so I guess not? Then again there isn't a category for the C64's disk drive, so who knows!
  5. Looks good. >There's a 65(C)02 Assembly Sub Compiler I wrote from scratch with syntax influences from Assembly/Java/C++, with inline Java/Groovy code support I'm doing something similar, but with c# as java just leads to the dark side...
  6. I missed the first round, so mine is arrived in March I think. Looking forward to playing with it!
  7. Until there is a physical machine, no knows. There was an official case, but right now even that is a bit up in the air as the first versions could well be wholly FPGA based. If you're looking to buy a case now, i'd save your money until there is a release date and there is some certainty about what it actually is.
    Assembly subroutine for pixel perfect collision detection Damn right, had one pixel of the landers legs off the blue stuff and dead.
  8. Lots of C64 programming insights (some of which are applicable to the X16) but from a different 'angle' to most Dev type channels... https://www.youtube.com/channel/UCdHiji77FlppuNK6xemrsVA/videos
  9. If you didn't know, its the weekend of the Halloween Steam sale so lock up your wallets if you're opening a bottle of wine..! Is there anything there that people recommend? Especially X16 Dev related software? (Steam do more than games!) Personally I'm going to pick up Pro Motion NG which is half price. It's the spiritual modern day successor to DPaint. I've been using it and can recommend for the types of projects people here may be doing. For example it has a tile manager and supports 4 bit colours. https://store.steampowered.com/app/671190/Pro_Motion_NG/
  10. This is featured on this weeks 'This Week in Retro'.
  11. Yazwho

    Invaderz

    Great stuff.
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