Jump to content

Yazwho

Members
  • Posts

    86
  • Joined

  • Last visited

Everything posted by Yazwho

  1. Wow, that's very impressive! I've only been able to get basic sounds from the PSG.
  2. Looks awesome! It's all PCM right? Do you have a feel for how much CPU the playback takes? I'm going to guess quite a lot?
  3. @StephenHorn Theres no specific mention of what VScroll does in bitmap mode. You can see why HScroll wouldn't work, but VScroll could. (ie shift the screen up/down by 320/640/xx bytes) It's just one of those bits of the docs that is a little unclear. I'm not complaining; I mean for a machine that isn't even real, things are pretty good!
  4. It means for anything you do, say plot a cube, you have to essentially draw it twice every frame as you need to blank out the previous render. Really expensive. I guess it's pretty limited given the size of vram, but still. I still have hope though, even if the code is frozen for release (which makes total sense), the 'P' part of FPGA means it can be changed in the future, so maybe post release some functionality will be added.
  5. Ah well, worth an ask. Bit of a shame to have to mostly stick to tile modes.
  6. That table of notes is so useful! Thanks!
  7. I know you're very far along when it comes to the design and implementation of the VERA sub-system. However I figure I'd throw this out just in case. Is there any chance block clear\fill functionality could be included so we can clear out blocks of VRAM? Right now the bitmap mode has considerable limitations as we can't just clear the previous frame without resorting to a pixel by pixel approach. It will sadly mean this mode is left to mostly showing static images. One possibility would be to add a bit to the CTRL register, so if set when we write to DATA0 it could fill the 256 bytes at ADDR_H, ADDR_M with the value. (As a programmer, obv I'd prefer something even quicker! It would open up the possibility to do something a little inventive with the mode.
  8. Yazwho

    Little Intro

    Version 1.0.0

    43 downloads

    Just a fun small intro put together to play around with the X16 emulator. I'm looking forward to the next iteration of the hardware and emulation, especially around the audio. Thanks for looking!
  9. Little Intro View File Just a fun small intro put together to play around with the X16 emulator. I'm looking forward to the next iteration of the hardware and emulation, especially around the audio. Thanks for looking! Submitter Yazwho Submitted 03/06/21 Category Demos  
  10. Probably down to the size being in pixels rather than em. Additionally this specific font makes it worse as its made from 8 'virtual' pixels, so displaying it at 9px will always have some deformation. For me the middle bar in a 'S' disappears as it tries to draw it in the middle of two pixels. Those with a high dpi monitor won't see this. So to say its a cleartype problem isn't right. To fix it I use a Chrome extension to inject the css below into the page. .cAuthorPane_author strong { font-size: 1.3em; } @Doigt your browser should download the font from Google. Do you have a 'funny' browser?
×
×
  • Create New...

Important Information

Please review our Terms of Use