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  1. Nice, but could only get to level 2, all aliens dead but the stage did not end. Also. sometimes your shots does not hit most left side aliens. Otherwise nice wish it was harder Game Version: 0.3 Emu Version: Windows R38
  2. Thanks for the explanation, it was really helpful. I used the basic sprite example to test it out. Seems that X coordinate starts over at $400 or 1024 (so the same as $000 or 0). Still not sure how to make an "underflow" even in assembler, well I might be able to do it to 1 byte, but the X coordinate consist of 2 bytes.
  3. As a new programmer on very limited hardware, how do you make sprites and background appear from outside the monitors border? It seems very easy for the RIGHT and BOTTOM sides, since you just use higher X & Y values then the screen mode use. But you can't use negative values on sprites.... So what's the trick I'm missing?
  4. I'm using Millfork together with VScode (it even has a add-on for Millfork & X16emu). Still a good idea to know a little bit about 6502 assembler since some commands in Millfork (like vera_poke), is a little bit slow if you only want to poke 1 thing into the Vera (it pokes 3 values every time). Happy coding
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