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John Chow Seymour

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Everything posted by John Chow Seymour

  1. Oooh, nice. Those "half-height" keys are often my favorites. It's going to look great with the color and PETSCII symbols. EDIT: Please consider making blue, rather than grey, the secondary keycap color. But honestly it looks good even with the grey (in that render in the last pic).
  2. I have no interest in a GUI for the X16. It's just not that kind of computer. That said, part of what's fun about the X16, for hobbyists, is to tackle various difficult programming challenges. If someone (or a team) wanted to make a bespoke X16 GUI, I'd probably follow the project's progress with interest, even if I never actually used the end product. Do it for the challenge!
  3. Thank you for teaching me that! So, the Mega65 page at C64 Wiki says "Dual soft-SIDs + dual 8-bit DACs". But, the Mega65 page itself says "four soft SIDs (and the ability to use hard-SIDs in a cartridge) plus four-channel stereo 16-bit digital audio." So I guess sound design is still being decided in that project as well.
  4. I agree with the general sentiments in this thread so far. The community, the simplicity, the price, etc. A few points to add: I enjoy soldering. The X16 will ("99% sure") be available in kit form; looking at the Mega65 it seems unlikely with all that SMD. Yes, soldering your own computer is impractical. But this is a hobby, it's okay to have fun doing something impractical. I want something really cool-looking on my desktop. (I almost bought a Spectrum Next just because of how great that design looks, even though I don't know Z80 assembly and have no Spectrum nostalgia.) I know the clear Mega65 is only a developer prototype, but I really don't like that beige render they have on their website now, either (with the disk drive sticking out the front!). The X16 is going to look great, though, especially with the custom keyboard with the PETSCII characters. Moving on: Wait, the Ultimate C64 runs at 48MHz? I don't remember that from Gideon's website, so I checked again again just now and I still don't see anything about CPU speed. I assumed it emulated the C64 at the usual speed. Last I heard, SID emulation was not a sure thing in the X16. The FAQ still says there are "3 designs being considered and tested." Or, did I miss some more recent news about that? I'm sorry, what?
  5. Just think, if you install something that can run a flight simulator, you can: in weather too poor to fly, sit in your actual plane and pretend you're flying try taking off and landing the real plane and the simulated one simultaneously (Note: if you try this, I am not responsible for any accidents) tell your friends your ride got pimped ("Yo Dawg, I hear you like planes, so...") post "aerial photographs" that are just screen grabs of the simulator. "But they were taken from a real plane in flight!", etc. I'm sure someone will make a flight sim for the X16; I think that's your best bet. That plane looks awesome, by the way. Best of luck with this whole project. Keep us posted.
  6. My computers' desktops are not very interesting, and have too many file names I'd need to hide or blur out. I change the photo with every season, right now it's an autumn scene. But here's my physical desktop: The actual desk is a glass door that was once one of a pair at the entrance to a men's wear shop in Detroit. My grandmother worked there, and when the storefront got remodeled my dad had the idea to take one of the doors to use as his worktable. He used it for many decades for his hobby of repairing antique clocks. I inherited it when he moved across the country and couldn't bring it, and now it holds my various computers. The C64 I rescued already had that weird after-market plastic cover over the keys (it flips up). I hated it at first but, to be fair, it does keep dust and sunlight off the keys! Barely visible (not very well lit, under the window) is the PE6502 kit. Not sure where I'm going to fit the X16; probably under the desk. The case is so pretty though, I might have to make space up top.
  7. While not exactly what you want, you might also check out Space Brothers (Uchuu Kyoudai), set in the very near-future (2025) and focusing on JAXA (Japan's space program). The tech level is realistic, and it's well-written, but it's more about the people than the tech. And, well... I can't recommend it, but there's also Ubunchu!, in which a high school computer club decides to learn about Ubuntu Linux. It's now over a decade old and out of date (can't watch YouTube on Linux, what?), but besides that it just isn't very well written. It's kinda lame in my opinion but you can always decide for yourself: https://mangadex.org/title/24228/ubunchu
  8. I can vouch for Bloodstained: Ritual of the Night. I know some people were put off by the odd-looking 3D, but honestly I got used to it after about 20 minutes, and the game is a blast. Castle-not-legally-Vania is fun to explore and the level design and enemy placement are excellent and encourage creative use of the different weapon types. And, of interest in this forum, their little retro game Bloodstained: Curse of the Moon was surprisingly well put together as well. Retro fans should check that out. Would love to see a platformer like that on the X16.
  9. I'm currently playing through The Outer Wilds and I absolutely love it. No combat, all exploration. You travel around a tiny solar system in your wooden spaceship, and try to find out how to save your species from an exploding sun. The spaceship and jetpack controls take some getting used to, and the environment can kill you until you get used to it, but that's part of the fun. I like puzzle games, so some of my favorite games of the past decade include The Witness and English Country Tune. But The Outer Wilds doesn't have discrete puzzles, it's not like you ever have to solve a puzzle to unlock a door. It's more like, the whole solar system is a giant puzzle you have to figure out by looking around everywhere and learning about the world's backstory. It's just such a polished, well put-together game. I'm playing it on PC but I think it's also on some consoles.
  10. I feel that way about keeping power supplies external (helps heat management and is "just much more convenient and desk friendly"), but you've decided on an internal one for the X16p for, if I recall correctly, nostalgia reasons. For those same nostalgia reasons, I can see why people are interested in the possibility of a keyboard case. I had thought that the phase 3 design was already planned to have fewer expansion slots.... although I now can't find where that was written, so maybe I just jumped to that conclusion based on how small I was picturing it. Phase 3 (X16e) is still far away, but given how strongly people are reacting to the idea of a keyboard case, you might revisit the idea (for phase 3 only, of course). Just a thought. (I'm looking at getting a ~p, so it' moot for me.)
  11. Pick a system that can run a flight simulator.
  12. I support the current case design and I won't mind the ports at the back. But since you asked, in my house the SNES still gets played pretty often so I'll likely be moving the controllers from the X16 to the SNES and back a couple of times a week. I guess if it becomes an issue we'll just buy an extra controller or two to keep in the X16 full time. We can pay for them with the money we saved by keeping the X16's price lower hahaha
  13. Hahaha! That's too funny. Sorry, I'm the jerk who put it up from $125 to $150 at the last minute (and still lost). Many apologies, my friend. Please do let us know if it works.
  14. What you're saying sounds convenient, but if it brings the price up then I'll put up with the controller ports on the back.
  15. That's funny, I just lost an auction on a Plus/4 that same night. Still in the original box, with the manuals and everything! It wasn't on eBay, though, it was on Goodwill, so I guess it wasn't the same auction.
  16. I too prefer a QBASIC-type experience. Did anyone else ever use Petit Computer for the Nintendo DS? It uses a BASIC called "SmileBASIC" which was also very QBASIC-like: automatically numbered lines for reporting errors (take that, Microsoft VBA) , but @LABELS for branching. 'Comments with a single-quote. I remember thinking "typing on this tiny on-screen keyboard with the DS stylus is really annoying, but this flavor of BASIC is really convenient!" I think once you get used to automatic line numbering, it's hard to go back to typing them manually. Wow, I hadn't heard that, I think that's great news.
  17. In roughly chronological order: Adventure (Atari 2600) Joust (Atari 2600) Missile Command (Atari 2600) Wizard of Wor (Atari 2600) Lode Runner (Apple ][ ) Bubble Bobble (NES) Dr. Mario (NES, others) Ultima IV (I only ever played the NES version - I learned later it was butchered compared to the original version) Secret of Mana (SNES, mostly for the music tbh, the game is kind of a slog) F-Zero (SNES) I'll bet the X16 could run a really smooth version of Missle Command (not that we'd have the rights to make it - just wishful thinking). I'm sure after I hit "Submit Reply" I'll remember half a dozen more great games from that era.
  18. Those are some impressive collections. Mine is a bit more humble and is mostly old video game systems that my family never got rid of: Vintage: A C64 Breadbin that I rescued from the trash and repaired. (It was literally on the curb in my neighborhood; the house was put up for sale and the real estate company removed everything and put it out on the street for trash pickup.) I'm learning the ins and outs of the SID chip on it. Datassette that I bought on eBay (listed as broken) and repaired. 386-based "IBM Compatible" as we used to call them, branded with the name of a local electronics store that has long since closed. Has a SoundBlaster 16 card. Too low-powered to run Doom, but great for playing Planet X3. Atari 2600 (Sears "Telegames" model), and about 3 dozen games. Been in my family since before I was born, stopped working about 5 years ago. I'll repair it one of these days - I need Joust back in my life. Intellivision, broken, that used to belong to my aunt. It has never worked, not even when I was a kid. I should try to repair that too. GameBoys: While I still have the original DMG I got when I was a kid, I do all my chiptune work on a GameBoy Pocket that I bought at a flea market and then "ProSound" modded. (I didn't want to open up my original one in case I botched the mod!) NES: I still have my original NES, but I don't use it for anything besides playing games. I have plans to get a second one and take the R2a03 out and use it as the base for a breadboard computer, to use for making chiptunes, but I haven't done it yet. It'll be a tough project. I don't want to risk dissecting my childhood one since it still works! SNES, the one I had in my childhood. On mine, the top shell piece faded into yellow while the bottom stayed the original grey. My best friend's, however, ended up with the bottom shell faded and the top shell stayed perfectly fine. The mysteries of SNES plastic. I like collecting 90s-era MIDI tone generators, although I think those are all too new to be 8/16bit. I have a few versions of the Roland SoundCanvas, a couple in the Yama MU series, and a Yamaha QY70. My first computer growing up was an Apple //e, with a "green screen". Alas, we don't have it anymore. I miss it! Retro: I think the only 'retro' computer I have is the PE6502, which I put together from the kit. It's a pretty fun little device. I'm still hoping Jason Putnam will release the sound card. I'm in the Kickstarter for the "Liven 8bit Warps", a modern music synth with chiptune sensibilities. Apparently some of the audio generation is actually done with 8bit processing. They're starting to ship, but mine hasn't shipped yet. (Here's a link: https://www.kickstarter.com/projects/sonicware/liven-8bit-warps-8bit-wave-memory-synthesizer-8 ). Maybe I'll make a post about it (in the off-topic forum) when I get it.
  19. Using a 6502 to make a gaming system that's cheaper than a full computer would be a great idea! ...in 1985.
  20. Would there be an 'assignment' or a theme of some kind, so all the contestants are working on something similar, or would it be just 'whatever you can program in three months'?
  21. I don't quite understand. Is this intentional? If not, is it an issue with the emulator?
  22. Merci pour l'aide! Le diable des étudiants de français, c'est sûrement la conjugaison. Je vais continuer à l'étudier.
  23. A, ça c'est raisonnable - les solutions réalisées par application, et pas au niveau du système. Bien merci pour votre réponse!
  24. A, bien! Si vous pouvez pardonner mes erreurs je peux pratiquer ecrir en Français. Je peux bien le lire, mais ecrir, c'est une autre défi. Ma petite tête est plein d'opcodes 6502 alors je ne peut pas tenir toutes les règles d'orthographe française! L'année dernière, ma famille a fait des recherches sur notres ancêtres. Apparemment, noun avons habitée en Québec depuis 20 générations jusqu'à il y a 5 générations. Mais mon arrière-arrière-arrière-grand-père a déménagé de Québec à Michigan, donc aujoud'hui nouns habitons ici et parlerons l'anglais. Désolé, je ne connais aucun tutoriel francophone du 6502. Si vous pouvez le trouver, mettez le lien ici! En le lisant/regardant, on peux peut-être apprendre le vocabulaire francaise relatif à la programmation. J'ai une question. L'X16 peut montrer les lettres commes "à,ç,ê,é" etc. Mais dans les années 1980, en PETSCII le C64 n'as pas pu les montrer. À l'époque, comment les francophones ont-ils géré cette situation? Y avait-il des cartouches spéciales pour gérer la langue français? Ou peut-être un puce de remplacement du ROM?
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