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BitBlit

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BitBlit last won the day on August 6

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  1. Stopping the channels before repeating a song is a good idea. I will change this in the next release together with the possibility to stop/pause the music. Indeed more effects have to be implemented as a lot of mods sounds ugly without them. I'm planning a code clean up and some documentation to put the code on Github so the community can help to improve the player.
  2. Hi, I recently added a mod player It's in a very early stage and there are many features missing but it shows that the CX16 is capable of playing mod files. I'm still working on it...
  3. Hello, when I try to add a link on the file information page and press on the "Insert into post" button, I'm redirected to the main page and no link is created. Is there an issue with the link creation at the moment?
  4. Hello, when I try to add a link on the file information page and press on the "Insert into post" button, I'm redirected to the main page and no link is created. Is there an issue with the link creation at the moment?
  5. BitBlit

    Modplayer

    Version 0.9

    61 downloads

    Modplayer Plays audio files that are stored in Amiga tracker module format. Usage when running via emulator, increase the audio buffers by starting it with: x16emu -abufs 32 LOAD "MODPLAYER.PRG" RUN type file name, e.g. "D1.MOD" (you can change or correct it by using the "del" key) press "enter" enjoy! Features supports standard 4 channel mod files supports mod files with size up to 504 KB or higher depending on CX16 memory configuration user interface shows each channel with tone, instrument number and effect mod file name can be set via keyboard Known issues and limitations sample rate is set to about 18 kHz, 8 bit, stereo to fix timing issues with channel mixer volume is reduced by half to avoid clipping no finetune for instruments only supported effects are: "slide up/down", "set volume", "pattern break" and "set speed" "set speed" effect doesn't support BPM setting player speed can be slightly off as it is based on 60 Hz vsync signal wheras many mod files are based on 50 Hz PAL signal first 2 letters of song name are missing due to the way how the kernal load routine is implemented no control unit yet License Some sample mod files from different composers are included with this application. All included mod files were downloaded from [The Mod Archive](https://modarchive.org) and are licensed under Public Domain or Creative Commons. The original file names were changed to work around file name problems. List of included mod files and its original file names: D1.mod source: [songerson_-_dog39.mod](https://api.modarchive.org/downloads.php?moduleid=189675#songerson_-_dog39.mod) by [Songerson](https://modarchive.org/member.php?90970) is licensed under [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) D2.mod source: [musix-retrospective.mod](https://api.modarchive.org/downloads.php?moduleid=65133#musix-retrospective.mod) by [m0d](https://modarchive.org/member.php?69141) is licensed under Public Domain D3.mod source: [music-jump.mod](https://api.modarchive.org/downloads.php?moduleid=53213#music-jump.mod) by [m0d](https://modarchive.org/member.php?69141) is licensed under Public Domain D4.mod source: [evil_minded.mod](https://api.modarchive.org/downloads.php?moduleid=170000#evil_minded.mod) by [Zilly Mike](https://modarchive.org/member.php?69027) is licensed under [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
  6. Modplayer View File Modplayer Plays audio files that are stored in Amiga tracker module format. Usage when running via emulator, increase the audio buffers by starting it with: x16emu -abufs 32 LOAD "MODPLAYER.PRG" RUN type file name, e.g. "D1.MOD" (you can change or correct it by using the "del" key) press "enter" enjoy! Features supports standard 4 channel mod files supports mod files with size up to 504 KB or higher depending on CX16 memory configuration user interface shows each channel with tone, instrument number and effect mod file name can be set via keyboard Known issues and limitations sample rate is set to about 18 kHz, 8 bit, stereo to fix timing issues with channel mixer volume is reduced by half to avoid clipping no finetune for instruments only supported effects are: "slide up/down", "set volume", "pattern break" and "set speed" "set speed" effect doesn't support BPM setting player speed can be slightly off as it is based on 60 Hz vsync signal wheras many mod files are based on 50 Hz PAL signal first 2 letters of song name are missing due to the way how the kernal load routine is implemented no control unit yet License Some sample mod files from different composers are included with this application. All included mod files were downloaded from [The Mod Archive](https://modarchive.org) and are licensed under Public Domain or Creative Commons. The original file names were changed to work around file name problems. List of included mod files and its original file names: D1.mod source: [songerson_-_dog39.mod](https://api.modarchive.org/downloads.php?moduleid=189675#songerson_-_dog39.mod) by [Songerson](https://modarchive.org/member.php?90970) is licensed under [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) D2.mod source: [musix-retrospective.mod](https://api.modarchive.org/downloads.php?moduleid=65133#musix-retrospective.mod) by [m0d](https://modarchive.org/member.php?69141) is licensed under Public Domain D3.mod source: [music-jump.mod](https://api.modarchive.org/downloads.php?moduleid=53213#music-jump.mod) by [m0d](https://modarchive.org/member.php?69141) is licensed under Public Domain D4.mod source: [evil_minded.mod](https://api.modarchive.org/downloads.php?moduleid=170000#evil_minded.mod) by [Zilly Mike](https://modarchive.org/member.php?69027) is licensed under [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) Submitter BitBlit Submitted 08/05/21 Category Audio Apps  
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