Jump to content

voltage

Members
  • Posts

    9
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

voltage's Achievements

Newbie

Newbie (1/14)

11

Reputation

  1. That's a huge speed boost. Are you using fixed point math in place of the default rom routines? That's what I would have attempted.
  2. Australians are really representing on the forums lately! Hide your wives. I saw the robot guitar live at Flashback in Redfern a couple of years ago. Good to see you around. I saw you did another recent electronics / retro and a skiing game.
  3. Yo. G'day from Western Sydney. Welcome. Good friend of mine Dave known as Jazzcat/Onslaught lives in the Southern Highlands. He's a staple of the C64 demoscene. What's your interest in the X16?
  4. Amazing work! Cool concept and points for KickAssembler! I’ll be watching your progress
  5. Hello everyone, Here's my 3rd experiment on the x16. It's a 32x32 pixel scroller like you'd see in a demoscene intro. I wanted to share what I've learned so far in case it might help some other newbie along. While watching slithymatt's tutorials about VERA I wanted to play around with the layering, tiles and scrolling systems. Attached is an animated gif, the prg and the source code in KickAssember format, since that's what I'm used to using on the C64 for my cross development. The best thing about using KickAssembler in my opinion is that is has a strong macro language build in, so the source code loads the png font and converts it to a VERA compatible format... no need to write conversion helpers in other scripting languages. Hope you enjoy. p.s. Not sure if this is the best forum to post this? Is there somewhere more appropriate? p.p.s. IS the jittering in the emulator avoidable? I tried a few things but was unable to reduce / remove it? scroll32.prg src_scroll32.zip
  6. Coolio, keep us posted on your progress. Great to see another local enthusiast on here.
  7. G'day from Western Sydney. What's you involvement with the X16? I'm an old school demoscener that grew up programming on the C64.
  8. I also want to give @SlithyMatt a huge shout out! Thanks for the amazing tutorials, very high production value and well thought out and explained info. I procrastinated the whole day away absorbing these vids, very much appreciated.
  9. I've been playing around with the x16 over the last couple of days and I'm loving every minute of it. Here's a sample of my first interrupt proggy on this platform... https://imgur.com/a/VZ7FkPi
×
×
  • Create New...

Important Information

Please review our Terms of Use