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msx

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  1. I have to look into that add-on. Been using notepads for coding Millfork until now You're right about the vera_poke(), but you don't need assembler to access single fields of the vera control, there are some globallly defined alias for that in the sources. Indeed the vera_poke() is just this: inline void vera_poke(int24 address, byte value) { vera_ctrl = 0 vera_addr = address vera_data0 = value } Obviously it's still good to know some 6502 assembler
  2. I'll very probably be using Millfork. I like how it feels, it's a middle ground between assembler and C or something. At the very least, it supports structs, functions, loop etc! Also the source module system is pretty good and support for x16 is already there. Looking forward to start programming!
  3. Hi there, i'm msx (or msx80) from Italy :) I'm interested in retrogaming in general, i've made a bunch of games for Tic80, like Secret Agents or Turns of War. I'm also writing my own fantasy console to write game in Java. I've also built my arcade machine :) Beside retrogaming, i've made a couple of Lego related software (Lego is one of my other hobbies): Blueprint, a building instruction generator for LDD and Bluerender, a rendering engine to render LDD models. I'm interested in developing something for some real retro hardware, i'm looking at CommanderX16 for the quality of the project and the huge community. I'm currently waiting for it to settle down and finalize, i don't have much time and i decided to avoid following the changing specs for now. But i've looked around, i think i'll start developing in Millfork: it looks like a perfect middle ground between assembly and higher level languages and i like what i learned about it so far. The first game i'll do will be something technically simple like Secret Agents, probably. I'm also interested in electronics and surely interested in connecting the CX16 to the internet somehow :)
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