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  1. Geehaf's post in Sprite and Tile Collision? was marked as the answer   
    A great article I read recently that talks about sprite to tile collisions and other considerations when thinking about implementing a platformer style game:
    The HW context is the NES but the principles still apply. Interestingly, the Collisions section starts with the sentence "Now for the fun part. NOT!" 
    It won't give you the 6502 code but details some of the challenges and provides approaches to solving them.
    I found it useful for one of my current X16 projects.
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