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TomXP411

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Everything posted by TomXP411

  1. I recently just found old Pentium II PC at a yard sale, so I may be looking for an ISA sound card real soon. I haven't taken the time to really start working on this thing, though.
  2. Right, the issue is that the VERA registers are read only. So when you read data back from the locations used for things like the palette, what you are actually reading is the RAM at those same locations. Once you have written your own palette data there, it's easy enough to read it back, but remember that you're always reading the cached information - not the actual register values. Having said all that... the palette is (or will be) documented in the VERA programmer's reference, so it should be possible to create a default state, so you can fall back to it. You'll have to create your initial palette by hand, but once you do, you can reload that at any time.
  3. You can do all of that you want; that's the beauty of having customizable character sets. Just create whatever character set you like and save it to disk, then load it with your program.
  4. Not exactly. There is some support in the kernel for choosing to load a file directly to VERA, but you have to invoke that function yourself. So the way to handle that would be to load your "loader" program, which would then load your assets into the correct places before starting the main part of your game.
  5. GPL requires you to GPL (or compatible) anything you create with GPL code. This is the primary distinction between GPL and things like the BSD or Apache license, which allow you to use those products to build software that is not necessarily open source. The requirement to GPL anything that includes or statically links to GPL code is why the GPL is often called a "viral" license... and so you can't mix GPL with more permissive licenses like the BSD license. On one hand, it forces companies like Red Hat to continue giving away their Linux distros for free... on the other hand, it makes it difficult to use open source bits of code in commercial programs. So if I make a BSD licensed audio program, and I want to use something like LAME to encode the audio to MP3, I can't without adding the GPL's restrictions to my product.
  6. @Michael Steil I just found this article about a bug fix to BASIC 2 regarding temporary strings of 3 characters. Is this present in Commander BASIC, and is the same fix necessary? https://c65gs.blogspot.com/2021/03/guest-post-from-bitshifter-fixing.html?fbclid=IwAR15E_DWVjfHab1Ehs_8GUIYKQJ4UjfbGjhPao8SKr9AUlYmBUY83FcHvtY
  7. Yeah, that's one of those things that you don't bother buying "just because", but when you find you actually need one, it's impossible to live without.
  8. No way. WordPerfect 5.1 was the best in the series. It was 6 that started the downward spiral...
  9. Sure, I happened to have a Brother label maker that I bought a couple of years ago for a network install; I picked up some transparent label tape and just printed out the labels. The P-Touch has a fairly large selection of symbols, including tape transport controls (the <<, >>, and >| symbols) and the speaker icon. The Volume up and Volume down are just a speaker icon followed by an arrow - so two separate symbols for each. The print you see there is a 12 point font; while I think that was about the right size for the icons, it's too large for the text. I may peel those off and replace them with the next size down - I think it's 9pt on this machine. Links: Brother P-Touch Black on clear label tape As a side note: the Brother works well, but it can be a little limited if you're doing sophisticated stuff, like keyboard glyphs. There are some USB label printers that should let you print graphics. Those are worth looking at if you really want to do a keyboard up right. I'd also suggest some sort of jig to allow you to more precisely place the labels. Mine are all over the place (as you can tell), and I definitely want to re-do them to make them more consistent.
  10. Here is what my labels look like. Ignore the off center application... my hands aren’t very steady right now.
  11. Thanks for the tip. I just grabbed all the .bin files in the build directory. I figure they were only a few KB, so it didn't hurt either way.
  12. Yeah, while the symbol tables aren't used by the emulator, they are useful. My menu program works by printing the LOAD command to the screen and stuffing CR into the keyboard buffer. So I looked that up in the symbol table... So it's super useful to know where KERNAL and BASIC variables are located. I was actually going to include them, but forgot and didn't want to spin my Linux VM back up.
  13. Good news... the new KERNAL fixes the load bug. Programs loaded with ,8 now properly start at $0801, no matter what address is at the beginning of the file, and programs loaded with ,8,1 properly load to the original address in the beginning of the file. I have confirmed it with a program saved from the Commodore 128, which has a different start of BASIC address. This is in the new Proto 2 KERNAL that Michael announced on Friday, here: Someone also added BIN$ and HEX$ functions, to print binary and hexadecimal values: super convenient.
  14. Windows version is WORKING. I compiled the executable with the help of Steven's GitHub project file for Visual Studio 2019, and I built the ROMs on Linux. Here's a Zip with the executable and ROMs in it. This should tide Windows users over until the weekend. x16emu-2021-03-29.zip
  15. I will check. I probably didn't install CLANG since I do mostly c# development. ** yeah, I had to dig into the Optional Components to explicitly install it. I'm doing that now. I also managed to get the Linux version and the ROMs to compile, so I'm just working on a Windows executable.
  16. I tried the VS2019 project on Github, but it seems to require CLANG, which depends on another library, which I can't seem to get installed and working through NuGet.
  17. I'll check that out, thanks. I can't use WSL because that installs and activates Hyper-V - which kills my ability to use VirtualBox (VBox still runs but switches to software virtualization, and no amd64 software will run.) I'm installing a Linux distro on VirtualBox right now. The Raspberry Pi operating system didn't work, because I couldn't install the SDL development tools. Debian has other bugs that make it unusable on VirtualBox... so now I'm trying Mint Cinnamon. Not to start an OS flame war... but I'm baffled by why the Linux scene is so uneven... it's hard to get a distro to even work reliably on my machines, let alone use it for production tasks like software development. It would be nice if this could be built by Visual Studio, since that's the de facto standard on Windows systems - but I get why Linux-first and Mac-first developers wouldn't go to the trouble to build a VS solution.
  18. Thanks. I was trying to build it myself, but not having much luck. I don't know which build tools I need for Windows, and the Visual Studio project I have doesn't build the current version of the emulator. If anyone else has built this on Windows, it might be nice to add a "How to build on Windows" doc to the repository.
  19. Is there an official release of the emulator, or will I need to compile it? The latest release seems to be "Kyoto", from last August.
  20. Hey, Peri... my keycaps arrived on Saturday, and I just now got them installed. They look great on my Velocifire keyboard. As you can see, the white backlighting makes the keys usable even in a dark room, although I'll probably never use the backlight under normal circumstances. Thanks again for the option to buy the keycaps. I'm 100% pleased with them, and having a wireless PETSCII keyboard for my emulation machine is a dream come true.
  21. The team has actually done a low-key (unadvertised) release of the keycaps. So you can now just buy the keycap set and put it on your keyboard. The modifiers may not fit (I think the V6 uses a 6x spacebar with 4 modifiers), but the rest of the keys should work on just about any standard keyboard. http://commanderx16.com/deluxekeycaps In fact, I just finished updating my second emulator keyboard with the Commander keycaps... here it is: and, just for fun, here it is with the backlight on: Keycaps aside, The keyboard itself is pretty good. It's not programmable, but it is a solid, mechanical keyboard, and it's only $50. For a wireless, backlit keyboard, that's a steal. I use two of these - the one pictured and a black one - for video and software production machines, and I'm pretty happy with them.
  22. Something I'm planning on doing is ordering transparent labels for my label maker; then I can add back the media control and PC-specific labels on my keycaps when they arrive... I'll stick them on the front of the key, rather than the top, much like the keys that came with the keyboard.
  23. SysReq was intended to be a key to swap tasks (something like Alt-Tab is used for now.) Scroll Lock does what the name suggests - it was intended to let the user use the arrow keys to scroll the screen. The introduction of the mouse kind of made that key redundant, however. Pause/Break also does exactly what the name says. It blocks screen output, causing any program writing to the screen to Pause until another key is pressed. Pressing Control+Pause sends a Break message, terminating a running console program. It can also be used to send a Break signal to a mainframe, which does basically the same thing. And I use the caps lock key Every Darned Day. Some days, it's on more than it's off... and I like it where it is, since having the Control key down low allows me to keep it uniform on both sides of the keyboard. And if you're contorting your hands to reach it, you should be using the control key on the opposite side of the keyboard.
  24. Sweet! Thank you! Ima get another set right now. They are going to go on this guy: https://www.amazon.com/gp/product/B0829VJB92 It has the same configuration as the WASD V3, so the keys should all work (including the modifiers) without any changes.
  25. This is how it looks when loading from SD. What you see above is the actual CX16 ROM code loading a file. From what others have said, when LOADing from the host file system (ie: without an SD image mounted), the emulator traps the call to the LOAD command and injects the data into the virtual machine's memory. So that's not at an accurate simulation of how the real computer will work. Also, disk commands and the OPEN command only work on SD. They do not work when attempting to access files on the host file system.
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