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desertfish

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desertfish last won the day on April 29

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  1. sound worked fine on the non-web based emulator with v39 roms for me. (indeed not on the browser emu)
    WOW!! The parallax scrolling is superb Sound only worked in the real (non-web) emulator for me, but that could be a limitation of that emulator?
  2. raster interrupts work fine in the web emulator
  3. after a long wait, Prog8 7.1 (beta version) has just been released. https://github.com/irmen/prog8/releases/tag/v7.1-beta Most of the changes this time are internal to improve code quality and testability. But several important bugfixes and enhancements have also been made. One thing to mention now is that the ``%target`` directive has been removed, the compilation target is set on the command line options. A full list of changes will be published on the 7.1 final release. In the meantime, here is the changes list since 7.0 https://github.com/irmen/prog8/compare/v7.0...master
  4. you can always poke a short assembly routine into ram somewhere and SYS to it to do the tight loop, if you want to speed up things?
  5. color gradients View File Early Amiga-demoscene inspired raster bars with color gradients. The color gradients are randomly generated. Written in Prog8 with a bit of inline assembly. Source code is available here https://github.com/irmen/prog8/blob/master/examples/cx16/colorbars.p8 Submitter desertfish Submitted 10/04/21 Category Demos  
  6. Version 1.0.0

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    Early Amiga-demoscene inspired raster bars with color gradients. The color gradients are randomly generated. Written in Prog8 with a bit of inline assembly. Source code is available here https://github.com/irmen/prog8/blob/master/examples/cx16/colorbars.p8
    Amazing effect and well executed "this is my first project after about three days of work"
  7. that's a bold statement, and I strongly disagree with it. But let's leave it at this.
  8. @TomXP411 you can use "mypy" with type annotations to statically check for types in your Python source code. It's still not enforced, but can catch many object type related mistakes at compile/build time.
  9. There's also the 16 pseudo-registers (r0 - r15) located in zeropage ($02 - $21) that you can use to pass data to and from assembly, I suppose.
  10. I did this for Dungeon Master, Dungeon Master 2, Eye of the Beholder 1,2 and 3, and Black Crypt. The spinner tiles were HELL.
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