New game uploaded: Invaderz in X16 Software Library Chat Posted September 13, 2020 · Edited September 13, 2020 by geek504 1 hour ago, SerErris said: Use some POKEs in the vscale and hscale registers of Vera. Both set to 64 gives you 320x240 . The depth is not dependent ... can be anything that fits into screenram. So, (monochrome SVGA) 800x600x1bpp = (800 pixels / 8 pixels-per-byte) * 600 lines = 60,000 bytes is possible? Also, (monochrome XGA) 1024x768x1bpp = 98,304 bytes? Also, (monochrome WXGA+) 1280x800x1bpp = 128,000 bytes?