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DusanStrakl

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    4

Files posted by DusanStrakl

  1. Crazy Boulders

    Boulder Dash style game written in Commander X16 BASIC for learning purposes.
    Link to detailed description and access to source code on my blog:
    https://www.8bitcoding.com/p/crazy-boulder.html

    240 downloads

       (3 reviews)

    Submitted

  2. Crazy Pong

    After three tutorials on how to use Sprites on Commander X16 using Assembly, I wrote a game to demonstrate all we learned there plus of course some necessary techniques like reading controls, using interrupts and utilizing Fixed Point Notation.
    Full tutorial with source code walkthrough is available on my blog:
    https://www.8bitcoding.com/p/crazy-pong.html
     

    33 downloads

       (0 reviews)

    Submitted

  3. Crazy Tetrominoes

    Tetris Clone written in BASIC.
     
    Source code tutorial available at:
    https://www.8bitcoding.com/p/crazy-tetrominoes.html
    Enjoy

    44 downloads

       (0 reviews)

    Updated

  4. CRAZYSNAKE.BAS

    Simple snake game in Basic. Just testing the forum but game should still work in last few versions of Emulator. Have fun 😃
    More details about the game and full walkthrough the source code can be found at:
    https://www.8bitcoding.com/p/crazysnake.html
     
    Cheers,
    Dusan

    110 downloads

       (3 reviews)

    Updated

  5. Music Player Library for BASIC Programs

    I wrote a library to enable BASIC programs play music in the background.
    It is compatible with Simplest Effects Sound library I released a while ago.
    To demo the library I included two BASIC programs:
    PLAY.BAS - Playing Twinkle Twinkle Little Star - it demonstrates the BASIC program doing other stuff including calling simple Effects 
    HOUSE.BAS - Playing House of the Rising Sun - it demonstrates a bit more complex music
     
    Full Tutorial and source code is available from my blog:
    https://www.8bitcoding.com/p/music-player-library-for-basic-programs.html

    38 downloads

       (0 reviews)

    Submitted

  6. Simplest Sound Effects Library for BASIC programs

    Usage
    Because of its simplicity the library can be stored in a 1K space below basic programs, starting at $0400. Save the EFFECTS.PRG program in the directory where your BASIC program is stored, which would typically be in the same directory from where you are running the emulator.   Load library with LOAD command:   LOAD”EFFECTS.PRG”,8,1,$0400   Since this routine after the first run adds a new interrupt handler it is good practice to only load it once. It is therefore recommended to do a simple check:   IF PEEK($400)=0 THEN LOAD”EFFECTS.PRG”,8,1,$0400     And that is it. Now you only need to call the needed sound effect from the BASIC program with a simple SYS command. We have four different effects so four different addresses can be called:   SYS $400 PING Is designed for events like picking coins or rewards. SYS $403 SHOOT Effect that can be used for shooting the gun or other weapon. SYS $406 ZAP Electricity zapping or perhaps a laser gun sound. SYS $409 EXPLODE Long explosion for when we successfully blow something up   Alternative binary named EFFECTSHI.PRG that loads into memory at $9000 can be downloaded. Of course calls are then $9000 for PING, $9003 for SHOOT, $9006 for ZAP and $9009 for EXPLODE.   Full source code and walk through is available at my blog: https://www.8bitcoding.com/p/simplest-sound-effects-library-for.html   Demo video:      

    19 downloads

       (0 reviews)

    Updated

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