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About Me

Found 15 results

  1. Version 0.0.0.7

    39 downloads

    I leave this here mainly for me to play about with when not at home, and also to see if it works on the web emulator. It does not yet function as a game, but as development progresses, I will regularly update this to track its progress. Controls: W, A, S, D to move. Hold down for running.
  2. Codename ChickenLips View File I leave this here mainly for me to play about with when not at home, and also to see if it works on the web emulator. It does not yet function as a game, but as development progresses, I will regularly update this to track its progress. Controls: W, A, S, D to move. Hold down for running. Submitter gavinhaslehurst Submitted 04/22/21 Category Demos  
  3. I've had this version of Flappy Bird done to this point for well over a year now. Due to life reasons, I had to drop out of the X16 scene for quite a while, but I've got the bug again, and decided to dust off this old code and finish this game for the X16. It was written for R31 so a _LOT_ changed since then, and it's been quite a headache refactoring all of the various bit shifts into the various VERA registers, but it's back to the point where it compiles and runs correctly, so I should be able to start making forward progress again, and if I stick to my guns and stick to writing sloppy non-project-worthy code, I should be able to have a playable version soon. However, if my TYPE-A self wins, I'm going to spend the next 2 weeks refactoring the code into modules and different C files, etc, and have lots of work done with no visible progress in the game. LOL. Anyway, I wanted to go ahead and put this back out into the community that I'm working on this, and I may even do a YT video going through the code, or at least a dev vlog or something.
  4. VincentF

    Vixx

    Version 0.8.0

    83 downloads

    The project : https://github.com/VincentFoulon80/vixx Vixx: A bullet-hell game for the X16 Story: Your Commander X16 got a virus ! Thankfully you have an antivirus called Vix that'll get rid of the evil software. You play as the Vix Antivirus, scanning the computer trying to locate and destroy the virus. How to play : Joystick / Arrow keys : move the player Start / Enter : start the game, pause B button / Ctrl key : Panic! Your score increase over time, and also when you move near the bullets. You score points when defeating bosses and also when panicking ( 100 points per bullets on panics) Project status : The game is still in its alpha phase. I'm implementing new features and do not focus on the content. The first level is not final, and the second is just an infinite loop. It's more to give an idea of how the game will look. Devlog :
  5. Vixx View File The project : https://github.com/VincentFoulon80/vixx Vixx: A bullet-hell game for the X16 Story: Your Commander X16 got a virus ! Thankfully you have an antivirus called Vix that'll get rid of the evil software. You play as the Vix Antivirus, scanning the computer trying to locate and destroy the virus. How to play : Joystick / Arrow keys : move the player Start / Enter : start the game, pause B button / Ctrl key : Panic! Your score increase over time, and also when you move near the bullets. You score points when defeating bosses and also when panicking ( 100 points per bullets on panics) Project status : The game is still in its alpha phase. I'm implementing new features and do not focus on the content. The first level is not final, and the second is just an infinite loop. It's more to give an idea of how the game will look. Devlog : Submitter VincentF Submitted 02/09/21 Category Games  
  6. Version 0.0.8

    133 downloads

    Ziggurat is a Z-machine interpreter written from scratch to take advantage of the power of the Commander X-16. Relive the nostalgia of playing your old Infocom adventures or new Inform stories. (Note: This is a pre-alpha release. Almost nothing works correctly yet. Please be patient. Development is on GitHub if you want to help out!)
  7. Ziggurat View File Ziggurat is a Z-machine interpreter written from scratch to take advantage of the power of the Commander X-16. Relive the nostalgia of playing your old Infocom adventures or new Inform stories. (Note: This is a pre-alpha release. Almost nothing works correctly yet. Please be patient. Development is on GitHub if you want to help out!) Submitter theelkmechanic Submitted 04/30/20 Category Games  
  8. ux16vt (Unicode Terminal for X16) View File ux16vt is a UTF-8 and somewhat ANSI compatible terminal emulator for Commander X16. Currently the only useable "serial" port uses LOAD & SAVE to communicate between the X16 emulator and a glue process that moves data in and out of a POSIX pseudo-terminal. In the emulator LOAD "UX16VT.PRG" & RUN. On the host, compile and run emulator_glue.c. ## Unicode Support ux16vt supports up to 4096 1-bit 8x16 pixel glyphs selected at compile time from the Unicode Basic Multilingual Plane. Unknown characters are displayed as blank. Currently 672 of these glyphs are used covering 862 different code points. The following blocks are mapped: - Basic Latin (00-7f) - Latin-1 Supplement (80-ff) - Greek & Coptic (370-3ff) - Cyrillic (400-4ff) - Box Drawing (2500-257f) - Block Elements (2580-259f) Limitations: - no support for right-to-left text - characters are represented internally as 16-bit values, making any characters outside the basic multilingual plane complete inaccessible - completely mono-spaced text. full-width glyphs are not available ## ANSI Support Only sequences beginning with ^[[ are supported (Control Sequence Introducer). Only numeric parameters are read. A control sequence with more than four parameters will cause an unchecked buffer overflow. The following functions are available: A CUU Cursor Up B CUD Cursor Down C CUF Cursor Forward D CUB Cursor Back E CNL Cursor Next Line F CPL Cursor Previous Line G CHA Cursor Character Absolute [column] H CUP Cursor Position J ED Erase in Display K EL Erase in Line S SU Scroll Up T SD Scroll Down d VPA Vertical Position Absolute [row] f HVP Horizontal Vertical Position m SGR Select Graphics Rendition The only available modes for SGR are 31 to set foreground colour to red and 30,32-39 set the foreground colour to black. Submitter lamb-duh Submitted 01/15/21 Category Productivity Apps  
  9. Version 0.1

    47 downloads

    ux16vt is a UTF-8 and somewhat ANSI compatible terminal emulator for Commander X16. Currently the only useable "serial" port uses LOAD & SAVE to communicate between the X16 emulator and a glue process that moves data in and out of a POSIX pseudo-terminal. In the emulator LOAD "UX16VT.PRG" & RUN. On the host, compile and run emulator_glue.c. ## Unicode Support ux16vt supports up to 4096 1-bit 8x16 pixel glyphs selected at compile time from the Unicode Basic Multilingual Plane. Unknown characters are displayed as blank. Currently 672 of these glyphs are used covering 862 different code points. The following blocks are mapped: - Basic Latin (00-7f) - Latin-1 Supplement (80-ff) - Greek & Coptic (370-3ff) - Cyrillic (400-4ff) - Box Drawing (2500-257f) - Block Elements (2580-259f) Limitations: - no support for right-to-left text - characters are represented internally as 16-bit values, making any characters outside the basic multilingual plane complete inaccessible - completely mono-spaced text. full-width glyphs are not available ## ANSI Support Only sequences beginning with ^[[ are supported (Control Sequence Introducer). Only numeric parameters are read. A control sequence with more than four parameters will cause an unchecked buffer overflow. The following functions are available: A CUU Cursor Up B CUD Cursor Down C CUF Cursor Forward D CUB Cursor Back E CNL Cursor Next Line F CPL Cursor Previous Line G CHA Cursor Character Absolute [column] H CUP Cursor Position J ED Erase in Display K EL Erase in Line S SU Scroll Up T SD Scroll Down d VPA Vertical Position Absolute [row] f HVP Horizontal Vertical Position m SGR Select Graphics Rendition The only available modes for SGR are 31 to set foreground colour to red and 30,32-39 set the foreground colour to black.
  10. Version 1.0.1

    90 downloads

    A little gameplay-ish and graphics demo of a car on a road. You can control the car with the D-pad on your controller. There's parallax! And a glitchy road, demonstrating why you shouldn't naively depend on sprites to create additional layers of parallax... you'll need to be more clever. The source code for this can be found in the following github repo: https://github.com/indigodarkwolf/x16-racer
  11. Version 0.2.0

    113 downloads

    This is an unofficial concept program for a CX16 menu. Modify the DATA statements to add your submenus and commands. This is currently just a demo to explore the look and and feel of a basic, BASIC menu.
  12. kcowolf

    x16-Columns

    Version 0.0.1

    123 downloads

    Remake of Sega's classic game Columns. Currently plays a basic game. Source code is available at https://github.com/kcowolf/x16-columns.
  13. x16-Columns View File Remake of Sega's classic game Columns. Currently plays a basic game. Source code is available at https://github.com/kcowolf/x16-columns. Submitter kcowolf Submitted 06/04/20 Category Games  
  14. Menu program (WIP) View File This is an unofficial concept program for a CX16 menu. Modify the DATA statements to add your submenus and commands. This is currently just a demo to explore the look and and feel of a basic, BASIC menu. Submitter TomXP411 Submitted 05/19/20 Category Productivity Apps  
  15. Version 0.1.1

    62 downloads

    This is an early build of my engine for side-scrolling shooters in the style of the original Mega Man games. Running the game: Load the file SSE.PRG into the commander X16 emulator. On windows, the easiest way to run it is the copy the emulator files into the game's directory and run the rungame_controller.bat or rungame_keyboard.bat files It currently contains only three levels and placeholder graphics. There is some basic sound support, but it is not used much. The game is played with Joystick 1 or the keyboard. If using an SNES controller, the L/R buttons may be used to quick switch between sections of the first level and the A-button may be used as a secondary attack. There is an experimental 2-player mode, that can be activated by pressing start on joystick 2 at the title screen, but it does not handle screen transitions so is not really usable at the moment. I have been keeping track of progress of the game on youtube. Here is the latest video showing gameplay. Changing levels: The json files in the tilemaps directory can be opened in the Tiled Map editor (https://www.mapeditor.org/) levels.cfg can also be changed to add or remove levels and change the overworld navigation data. After changes are made, run buildlevel.exe or buildlevel.py to rebuild the binary files from the json files. Player sprite by: sylvius fischer https://opengameart.org/content/fumiko-complete-charset
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