Jump to content

Search the Community

Showing results for tags 'c64'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Commander X16 Forums
    • Introductions
    • X16 Discussion Lounge
    • X16 Help & Support Lounge
    • Off-topic Lounge

Categories

  • Official Software
  • Official Docs
  • Community Downloads
    • Games
    • Productivity Apps
    • Graphics Apps
    • Audio Apps
    • Demos
    • Networking Apps
    • Dev Tools
    • Tutorial Apps
    • Misc Apps

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 6 results

  1. On the C64 we could clear line X on the screen using a poke and sys to a kernal function. POKE 781,X: SYS 59903 Is there something like this for the X16? If I try it, it simply clears the entire screen. What I am doing is printing a game "shopping list" using CHR$(!13) CHR$($11) CHR$($11) so in the middle of the screen is a table of items. Then I'm using CHR$($13) to send the cursor back to home and prompt what the player would like to buy. The 2nd line would say if they purchased it, didn't have enough money, etc. Then I was hoping to clear just the 2nd line on the screen and re-prompt them until they leave the store. Any pointers would be cool.
  2. Considering how many of the Commodore 64's part just die of old age, it's been a joy to see people creating very good modern replacements for problematic chips (PLA, SID). I learned today of someone working on an FPGA replacement for the VIC-II. Here's the video
  3. Welcome back ...
  4. I wanted a CRT for my retro computers, but I didn’t want to deal with the weight and the size... so I found a 6 inches TV/radio combo for sale, that has video and audio input, and it was cheap! (€10, around $12). i’m really happy with my purchase, and thought you guys may appreciate it.
  5. Version 1.0.2

    96 downloads

    I wrote a program that loads Commodore-64 multicolor pixel art images in the "koala" file format, and displays them to a regular Commander X16 320x200 graphics screen. The C64 uses a fixed palette of 16 colors for all its graphics. I do find that the saturation of the default colors in de c64 palette in the Cx16 emulator is not very good though: when the images are displayed on a C64 or in an emulator like Vice for instance, they look much better in my opinion. So the program sets a custom palette (the "pepto" Vic-II colors) to make the images look closer like they would on a C64. This program has been integrated in a multi-format image viewer now, the source code of that is here https://github.com/irmen/prog8/tree/master/examples/cx16/imageviewer
  6. C64 image file viewer (koala format) View File I wrote a program that loads Commodore-64 multicolor pixel art images in the "koala" file format, and displays them to a regular Commander X16 320x200 graphics screen. The C64 uses a fixed palette of 16 colors for all its graphics. I do find that the saturation of the default colors in de c64 palette in the Cx16 emulator is not very good though: when the images are displayed on a C64 or in an emulator like Vice for instance, they look much better in my opinion. So the program sets a custom palette (the "pepto" Vic-II colors) to make the images look closer like they would on a C64. This program has been integrated in a multi-format image viewer now, the source code of that is here https://github.com/irmen/prog8/tree/master/examples/cx16/imageviewer Submitter desertfish Submitted 12/02/20 Category Demos  
×
×
  • Create New...

Important Information

Please review our Terms of Use