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I've been a musician for over half my life and a video game player for as long as I can remember, and yet somehow these two interests did not combine until about two years ago, when I agreed to do the soundtrack for an Indie video game. That game (finally) launched today! It's a difficult (but cute) puzzle game called "Chromatic Fantasy." The soundtrack (you can listen to it without having to buy it, which is nice) is here on BandCamp. And, the game itself (so far only for Windows) is here on Steam. It's not a retro soundtrack at all; so I'm posting it here in the Off-Topic, Non-Retro forum. If anyone's curious, the soundtrack was composed largely in StaffPad, and some of the native StaffPad sounds ended up in the final mixes combined with a number of sample-based Kontakt instruments. The game designer and I decided that, since it's the kind of game with a lot of head-scratching and staring at the screen in frustration, the soundtrack should be on the calmer, relaxing side. He also wanted it to have that medieval/fantasy feel that supports the game's theme (rescuing cute dragons from an evil wizard). It took me a little to get the feel for writing music in these constraints, but once I got used to it, I ended up producing 18 tracks and over an hour of music. I hope some folks on here might enjoy the music, the game, or both!
So, we've got Tetris, Invaderz and Brixx. How difficult would be porting from a 16-bit system to X16, say, like from MS-DOS of VGA era, Amiga and Sega Genesis?