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Found 7 results

  1. VTUI Library View File VTUI (Vera Text User Interface) library Can be used to create text user interfaces using VERA instead of relying on the KERNAL functions for writing to screen. The library is less than 1KB which means it can be loaded into Golden RAM at $400. As an alternative, include files are provided for Acme and CA65 assemblers. See https://github.com/JimmyDansbo/VTUIlib for documentation, examples and include files. Submitter JimmyDansbo Submitted 02/16/21 Category Dev Tools  
  2. Version 0.8

    539 downloads

    VTUI (Vera Text User Interface) library Can be used to create text user interfaces using VERA instead of relying on the KERNAL functions for writing to screen. The library is less than 1KB which means it can be loaded into Golden RAM at $400. As an alternative, include files are provided for Acme and CA65 assemblers. See https://github.com/JimmyDansbo/VTUIlib for documentation, examples and include files.
  3. Version 0.1

    10 downloads

    A small demo of the save_rect and rest_rect functions from the VTUI (VERA Text User Interface) library. For more information see https://github.com/jimmydansbo/vtuilib/ It is still very much work in progress, but I thought I would share this little demo with you.
  4. VTUI save/restore demo View File A small demo of the save_rect and rest_rect functions from the VTUI (VERA Text User Interface) library. For more information see https://github.com/jimmydansbo/vtuilib/ It is still very much work in progress, but I thought I would share this little demo with you. Submitter JimmyDansbo Submitted 02/08/21 Category Demos  
  5. Version 0.0.4

    134 downloads

    This is a quick demo of a 2D graphics library I've been working on recently. It's written in assembler, and aims to make life a bit easier when it comes to drawing vector graphics. You can define individual polygons which can be moved about and rotated. The source code looks fairly daunting, but when it comes down to it, building, transforming and rendering the polygons is very straightforward. Hopefully this will form the basis of a game at some point soon. (Perhaps an Asteroids clone?) Once I sink my teeth into interrupt handling, I should be able to "vsync" everything so it's flicker-free. All comments and suggestions welcome! Short screen capture of this demo on YouTube (featuring my tunez!!): Commander X16 Demo - Vector Graphics in 6502 Assembly - YouTube WARNING: For those who are sensitive to flickering/strobing, please be aware that this may cause problems for you. -- See below for a quick preview of the game I'm working on, retro flickering and all!
  6. Assembly Vector Graphics Demo View File This is a quick demo of a 2D graphics library I've been working on recently. It's written in assembler, and aims to make life a bit easier when it comes to drawing vector graphics. You can define individual polygons which can be moved about and rotated. The source code looks fairly daunting, but when it comes down to it, building, transforming and rendering the polygons is very straightforward. Hopefully this will form the basis of a game at some point soon. (Perhaps an Asteroids clone?) Once I sink my teeth into interrupt handling, I should be able to "vsync" everything so it's flicker-free. All comments and suggestions welcome! Short screen capture of this demo on YouTube (featuring my tunez!!): Commander X16 Demo - Vector Graphics in 6502 Assembly - YouTube WARNING: For those who are sensitive to flickering/strobing, please be aware that this may cause problems for you. -- See below for a quick preview of the game I'm working on, retro flickering and all! Submitter gavinhaslehurst Submitted 02/03/21 Category Demos  
  7. Did the C64 and the like ever have a common TUI like Turbo Vision or ncurses? Turbo Vision was mentioned in passing in this thread, and that got me thinking that's something that could be common to a lot of non-game/productivity apps and could be useful on the X16. Thinking about my probably too lofty goal of a music tracker, at least some of what I might use could be common to other TUI based apps such as menus, text boxes, text overlays, text scrolling within a box/window, etc. Of course I can template out UI designs in something like petdraw16 but that wouldn't really work for a fluid UI where I might want to change the width of one of the channels (to show more or less effect columns for instance). I think having routines to draw the UI might be more efficient? Just mostly thinking aloud of something folks other than myself might be able to use and before I go down some bespoke solution wondering if there is some possibility to combine UI efforts there perhaps (though my 6502 skills are in their infancy admittedly).
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