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About Me

Found 8 results

  1. theelkmechanic

    Ziggurat

    Version 0.0.5

    29 downloads

    Ziggurat is a Z-machine interpreter written from scratch to take advantage of the power of the Commander X-16. Relive the nostalgia of playing your old Infocom adventures or new Inform stories. (Note: This is a pre-alpha release. Almost nothing works correctly yet. Please be patient. Development is on GitHub if you want to help out!)
  2. kcowolf

    x16-Columns

    Version 0.0.1

    58 downloads

    Remake of Sega's classic game Columns. Currently plays a basic game. Source code is available at https://github.com/kcowolf/x16-columns.
  3. x16-Columns View File Remake of Sega's classic game Columns. Currently plays a basic game. Source code is available at https://github.com/kcowolf/x16-columns. Submitter kcowolf Submitted 06/04/20 Category Games  
  4. Menu program (WIP) View File This is an unofficial concept program for a CX16 menu. Modify the DATA statements to add your submenus and commands. This is currently just a demo to explore the look and and feel of a basic, BASIC menu. Submitter TomXP411 Submitted 05/19/20 Category Productivity Apps  
  5. Version 0.2.0

    36 downloads

    This is an unofficial concept program for a CX16 menu. Modify the DATA statements to add your submenus and commands. This is currently just a demo to explore the look and and feel of a basic, BASIC menu.
  6. Ziggurat View File Ziggurat is a Z-machine interpreter written from scratch to take advantage of the power of the Commander X-16. Relive the nostalgia of playing your old Infocom adventures or new Inform stories. (Note: This is a pre-alpha release. Almost nothing works correctly yet. Please be patient. Development is on GitHub if you want to help out!) Submitter theelkmechanic Submitted 04/30/20 Category Games  
  7. Version 0.1.1

    22 downloads

    This is an early build of my engine for side-scrolling shooters in the style of the original Mega Man games. Running the game: Load the file SSE.PRG into the commander X16 emulator. On windows, the easiest way to run it is the copy the emulator files into the game's directory and run the rungame_controller.bat or rungame_keyboard.bat files It currently contains only three levels and placeholder graphics. There is some basic sound support, but it is not used much. The game is played with Joystick 1 or the keyboard. If using an SNES controller, the L/R buttons may be used to quick switch between sections of the first level and the A-button may be used as a secondary attack. There is an experimental 2-player mode, that can be activated by pressing start on joystick 2 at the title screen, but it does not handle screen transitions so is not really usable at the moment. I have been keeping track of progress of the game on youtube. Here is the latest video showing gameplay. Changing levels: The json files in the tilemaps directory can be opened in the Tiled Map editor (https://www.mapeditor.org/) levels.cfg can also be changed to add or remove levels and change the overworld navigation data. After changes are made, run buildlevel.exe or buildlevel.py to rebuild the binary files from the json files. Player sprite by: sylvius fischer https://opengameart.org/content/fumiko-complete-charset
  8. StephenHorn

    A racecar

    Version 1.0.1

    23 downloads

    A little gameplay-ish and graphics demo of a car on a road. You can control the car with the D-pad on your controller. There's parallax! And a glitchy road, demonstrating why you shouldn't naively depend on sprites to create additional layers of parallax... you'll need to be more clever. The source code for this can be found in the following github repo: https://github.com/indigodarkwolf/x16-racer
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