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Found 14 results

  1. View File Commander X16 Emulator (Win/Mac/Linux) Precompiled emulators for Windows, Mac, and Linux. This is the latest version. Older versions can be downloaded from the GitHub releases page. (Note: To run on Mac use "Ctrl-click/Right-click > Open" instead of "Double-click" due to security protocols) Submitter Michael Steil Submitted 05/17/20 Category Official Software  
  2. AndyMt

    Invaderz

    Version 0.7.1

    590 downloads

    This is a space invaders inspired game. Use the mouse or joystick to control the player ship. The shield segments can take 2 hits each. If enemies get too close you retreat back to the last level. You lose when all your lives are gone or you fall back to earth level again. Now with 7 playable levels Requires emulator R38! Roadmap: more diverse enemy formations enemy attack raids over the sides power ups (shields, double cannon, disruptors etc.) boss enemy joystick control done music done Different enemy sprites. done Sprite animations. done for player sprite and enemies fade in/out of palettes and backgrounds. done more levels with more backgrounds (all planets of the solar system), done sound effects basics done title screen How to use with the local emulator: Unpack ZIP file into the same directory as the emulator. Start the emulator, then enter LOAD"INVADERZ.PRG" RUN
  3. Invaderz View File This is a space invaders inspired game. Use the mouse or joystick to control the player ship. The shield segments can take 2 hits each. If enemies get too close you retreat back to the last level. You lose when all your lives are gone or you fall back to earth level again. Now with 7 playable levels Requires emulator R38! Roadmap: more diverse enemy formations enemy attack raids over the sides power ups (shields, double cannon, disruptors etc.) boss enemy joystick control done music done Different enemy sprites. done Sprite animations. done for player sprite and enemies fade in/out of palettes and backgrounds. done more levels with more backgrounds (all planets of the solar system), done sound effects basics done title screen How to use with the local emulator: Unpack ZIP file into the same directory as the emulator. Start the emulator, then enter LOAD"INVADERZ.PRG" RUN Submitter AndyMt Submitted 08/11/20 Category Games  
  4. 4096 Color Demo View File This demo shows the full 4096 color palette of the X16 by using the raster line interrupt. The matrix is 64x64 colors. Due to limitations of available CPU cycles I had to add black gaps in between the lines. But I still thought it to be nice to look at. And it works in the Web-Emulator. Submitter AndyMt Submitted 02/15/21 Category Demos  
  5. AndyMt

    4096 Color Demo

    Version 0.1

    19 downloads

    This demo shows the full 4096 color palette of the X16 by using the raster line interrupt. The matrix is 64x64 colors. Due to limitations of available CPU cycles I had to add black gaps in between the lines. But I still thought it to be nice to look at. And it works in the Web-Emulator.
  6. cx16_conv: Graphics Conversion Tools View File This is a Python package for converting graphics into VERA-formatted data and palettes. From what I could tell, the only other software that could do this is buried in the x16-demos repository. The package can be installed by downloading it here, or by installing it directly from PyPI (package name cx16_conv). Information about usage can be found in the GitHub repository, or by running "cx16-conv --help", Feedback and PRs are welcome! GitHub Repository: https://github.com/Nitori-/cx16_conv Submitter JennToo Submitted 09/12/20 Category Dev Tools  
  7. Ghost Crusher View File In this game you need to crush ghosts between walls before the ghosts catch (touch) you. Red walls can not be moved, but green walls can be pushed around. Be careful as ghosts can walk diagonally. --- At the moment there are only 4 levels. In level 4 you will encounter a poltergeist. Poltergeists can only be killed against a static (red) wall. Let me know what you think about the difficulty level. For each level I can control: Number of walls and static walls Number of ghosts and their speed Number of poltergeists and their speed Number of portals and how long it takes before they let a dimensional ghost through. Submitter JimmyDansbo Submitted 10/20/20 Category Games  
  8. JimmyDansbo

    Ghost Crusher

    Version 0.5b

    48 downloads

    In this game you need to crush ghosts between walls before the ghosts catch (touch) you. Red walls can not be moved, but green walls can be pushed around. Be careful as ghosts can walk diagonally. --- At the moment there are only 4 levels. In level 4 you will encounter a poltergeist. Poltergeists can only be killed against a static (red) wall. Let me know what you think about the difficulty level. For each level I can control: Number of walls and static walls Number of ghosts and their speed Number of poltergeists and their speed Number of portals and how long it takes before they let a dimensional ghost through.
  9. Ghost Crusher View File In this game you need to crush ghosts between walls before the ghosts catch (touch) you. Red walls can not be moved, but green walls can be pushed around. Be careful as ghosts can walk diagonally. --- At the moment there are only 3 levels and they should be fairly easy to beat. Submitter JimmyDansbo Submitted 10/19/20 Category Games  
  10. XCI: eXtremely Compact Interpreter View File XCI is a graphical adventure game engine for the Commander X16. It is inspired by past engines such as SCI and SCUMM, but designed to maximize the potential of the X16 and keep the games just small enough to run, and allow developers to create games without having to program in BASIC or Assembly. Learn more about XCI on the official GitHub page: https://github.com/SlithyMatt/x16-xci There you will find all the source code, documentation, and example code and templates. There is also a tutorial series currently in production on YouTube: In the downloadable ZIP file you will find the engine executable binary for the X16 (XCI.PRG) and two embedded archives of the Windows and Linux software development kits (xci.exe). The SDK is written in standard C and can be compiled to pretty much any modern platform, including Mac and Raspberry Pi. Stay up to date by watching the GitHub, and occasional builds will also be uploaded here. Submitter SlithyMatt Submitted 05/01/20 Category Dev Tools  
  11. Version 0.1.0

    11 downloads

    This is a Python package for converting graphics into VERA-formatted data and palettes. From what I could tell, the only other software that could do this is buried in the x16-demos repository. The package can be installed by downloading it here, or by installing it directly from PyPI (package name cx16_conv). Information about usage can be found in the GitHub repository, or by running "cx16-conv --help", Feedback and PRs are welcome! GitHub Repository: https://github.com/Nitori-/cx16_conv
  12. Version r38 ("Kyoto")

    5996 downloads

    Precompiled emulators for Windows, Mac, and Linux. This is the latest version. Older versions can be downloaded from the GitHub releases page. (Note: To run on Mac use "Ctrl-click/Right-click > Open" instead of "Double-click" due to security protocols)
  13. ChrisL

    Lode Runner

    Version 0.3b

    82 downloads

    ROM r37 support Splash screen with support for selecting world (Classic, Championship Lode Runner, Professional, Revenge of Lode Runner, Lode Runner Fanbook, or custom), game speed (slow/medium/fast), sound (on/off) and starting level This is still a beta release; please open issues on the github repo: https://github.com/CJLove/x16-LodeRunner and specify the world, and level on which you encountered the issue.
  14. Version 0.8b

    79 downloads

    XCI is a graphical adventure game engine for the Commander X16. It is inspired by past engines such as SCI and SCUMM, but designed to maximize the potential of the X16 and keep the games just small enough to run, and allow developers to create games without having to program in BASIC or Assembly. Learn more about XCI on the official GitHub page: https://github.com/SlithyMatt/x16-xci There you will find all the source code, documentation, and example code and templates. There is also a tutorial series currently in production on YouTube: In the downloadable ZIP file you will find the engine executable binary for the X16 (XCI.PRG) and two embedded archives of the Windows and Linux software development kits (xci.exe). The SDK is written in standard C and can be compiled to pretty much any modern platform, including Mac and Raspberry Pi. Stay up to date by watching the GitHub, and occasional builds will also be uploaded here.
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