Jump to content

Search the Community

Showing results for tags 'development'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Commander X16 Forums
    • Introductions
    • X16 Discussion Lounge
    • X16 Help & Support Lounge
    • Off-topic Lounge

Categories

  • Official Software
  • Official Docs
  • Community Downloads
    • Games
    • Productivity Apps
    • Graphics Apps
    • Audio Apps
    • Demos
    • Networking Apps
    • Dev Tools
    • Tutorial Apps
    • Misc Apps

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 6 results

  1. VolksForth X16 View File VolksForth Readme VolksForth is a 16bit Forth System produced by the German Forth Gesellschaft e.V. The main repository lives here: https://github.com/forth-ev/VolksForth Major development of this system was done between 1985 until 1989. The VolksForth Project was revived in 2005 with the goal to produce a managable Forthsystem for computer systems with restricted system resources. Some modern Forth Systems were influenced by or were derived from VolksForth (GNU-Forth, bigForth). The current Version of VolksForth is 3.81. Version 3.9.x will be interim versions on the way to sync all VolksForth targets and move towards compliance with the 2012 Forth standard. Version 3.8.x is based on the Forth 83 standard, Version 4.00 will be based on the current 2012 Standard (https://forth-standard.org). At this time VolksForth is available for this Systems: VolksForth MS-DOS (Intel x86 architecture i8086/i186/i286/i386/i486 etc) VolksForth 6502 (Commodore 64, Commodore Plus 4, Commander X16, Apple 1, Apple ][, Atari XL/XE) VolksForth Z80 (CP/M, Schneider CPC) VolksForth 68000 (Atari ST, Amiga with EmuTOS) Copyright The VolksForth Sources are made available under the terms of the BSD Lizenz - http://www.opensource.org/licenses/bsd-license.php The Handbook is Copyright (c) 1985 - 2020 Forth Gesellschaft e.V. ( Klaus Schleisiek, Ulrich Hoffmann, Bernd Pennemann, Georg Rehfeld, Dietrich Weineck, Carsten Strotmann). (most of the Information is still in german. We are planning to provide future versions with englisch documentation) Have fun with VolksForth the VolksForth Team Submitter pzembrod Submitted 11/14/20 Category Dev Tools  
  2. 8sh View File https://github.com/bobbyjim/x16-8sh This is the early early stage of an attempted "shell" for the X16. By definition, a command shell is an interpreter that exposes the system. In practice, the shell exposes the system through an immediate-mode scripting language, which can also be executed from a file. The Commodore computers' boot mode is a kind of "BASIC shell". This shell currently does almost nothing. I am slowly working out a set of mid-level operations for it, and plan to add the shell's command inventory on top of that. Then, I'll add the ability to run full scripts from file. Then, I'll add the ability to "pipe" the output of one script into another. In this manner, I hope to build up a small inventory of useful utilities. 8SH.PRG Submitter rje Submitted 11/11/20 Category Dev Tools  
  3. Version 3.91

    14 downloads

    VolksForth Readme VolksForth is a 16bit Forth System produced by the German Forth Gesellschaft e.V. The main repository lives here: https://github.com/forth-ev/VolksForth Major development of this system was done between 1985 until 1989. The VolksForth Project was revived in 2005 with the goal to produce a managable Forthsystem for computer systems with restricted system resources. Some modern Forth Systems were influenced by or were derived from VolksForth (GNU-Forth, bigForth). The current Version of VolksForth is 3.81. Version 3.9.x will be interim versions on the way to sync all VolksForth targets and move towards compliance with the 2012 Forth standard. Version 3.8.x is based on the Forth 83 standard, Version 4.00 will be based on the current 2012 Standard (https://forth-standard.org). At this time VolksForth is available for this Systems: VolksForth MS-DOS (Intel x86 architecture i8086/i186/i286/i386/i486 etc) VolksForth 6502 (Commodore 64, Commodore Plus 4, Commander X16, Apple 1, Apple ][, Atari XL/XE) VolksForth Z80 (CP/M, Schneider CPC) VolksForth 68000 (Atari ST, Amiga with EmuTOS) Copyright The VolksForth Sources are made available under the terms of the BSD Lizenz - http://www.opensource.org/licenses/bsd-license.php The Handbook is Copyright (c) 1985 - 2020 Forth Gesellschaft e.V. ( Klaus Schleisiek, Ulrich Hoffmann, Bernd Pennemann, Georg Rehfeld, Dietrich Weineck, Carsten Strotmann). (most of the Information is still in german. We are planning to provide future versions with englisch documentation) Have fun with VolksForth the VolksForth Team
  4. rje

    8sh

    Version 0.1

    7 downloads

    https://github.com/bobbyjim/x16-8sh This is the early early stage of an attempted "shell" for the X16. By definition, a command shell is an interpreter that exposes the system. In practice, the shell exposes the system through an immediate-mode scripting language, which can also be executed from a file. The Commodore computers' boot mode is a kind of "BASIC shell". This shell currently does almost nothing. I am slowly working out a set of mid-level operations for it, and plan to add the shell's command inventory on top of that. Then, I'll add the ability to run full scripts from file. Then, I'll add the ability to "pipe" the output of one script into another. In this manner, I hope to build up a small inventory of useful utilities. 8SH.PRG
  5. After about 9 months of hibernation, I have started coding on my GhostCrusher game again. Quite a lot of time has been spent leaning about path-finding algorithms and I started implementing the A* algorithm. I ended up with a very simplified version that can probably not even be called A* as the ghosts only look one field ahead. My thinking is that even though the ghosts are "stupid", there is a reasonable chance that they will find their way to the player. So far I only have 2 levels and I have added an animation of a play through. When the player is hit by a ghost, he dies and at the moment that means that the game resets the system. You can follow my slow progress on https://github.com/JimmyDansbo/GhostCrusher/
  6. Game jams are community events that typically give 24-48 hours to create a game with a certain theme or special rule. The games don't have to be big or complete, most entries in a typical game are little more than prototypes showing a single idea, maybe even on a single level. Obviously, the X16 can pose unique challenges due to its limited resources, but that would be part of the fun, yes?
×
×
  • Create New...

Important Information

Please review our Terms of Use