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Found 3 results

  1. @Frank van den Hoef What would happen if a DC START register is greater or equal to its matching STOP register? Will it flip the image or not render it at all? Flipping would make the VERA's logic design a bit more complicated, so I assume it's the latter. Does a sprite with a lower Z-depth value and lower position in memory actually render behind a sprite with higher Z-depth and position, or will it display garbage like the GBA? (E.g. sprite 0 has Z=2, sprite 1 has Z=3) Note that lower positions mean higher-priority sprites if their Z-depth is the same. Will the PSG's noise wave use a predefined sequence? The emulator's PSG code doesn't seem to implement one, and just takes a random number from 0 to 63. Maybe it uses a true-random supply from somewhere in your FPGA?
  2. Version 1.5.0

    54 downloads

    Commander X16 Midi Player v1.5 Usage: LOAD "x16player.prg" RUN ENTER MIDI FILENAME: [MIDI Filename].MID Midi file must be located in the same folder as the x16emu.exe emulator. Keys: Channel Volumes Midi Notes Bass Guitar Fretboard +) Next Channel (Bass Only) -) Previous Channel (Bass Only) ESC RUN/STOP) Exit Player Known Issues: Not all MIDI events are supported. (Pitch bend, etc.)
  3. X16 MIDI Player View File Commander X16 Midi Player v1.5 Usage: LOAD "x16player.prg" RUN ENTER MIDI FILENAME: [MIDI Filename].MID Midi file must be located in the same folder as the x16emu.exe emulator. Keys: Channel Volumes Midi Notes Bass Guitar Fretboard +) Next Channel (Bass Only) -) Previous Channel (Bass Only) ESC RUN/STOP) Exit Player Known Issues: Not all MIDI events are supported. (Pitch bend, etc.) Submitter Joshua Bair Submitted 06/06/20 Category Audio Apps  
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