desertfish Posted March 23, 2021 Share Posted March 23, 2021 prog8's textio module is a mess in this regard, some routines use kernal others write directly to Vera. Mostly, the operations that can reasonably be done by a kernal routine are not writing to Vera though. (On the C-64, it is the same, but instead of vera it directly writes into the screen buffer ram locations). In the end, does it matter? It should be a secret for the user of the library how it does its work, as long as you get the desired result The only thing that may be problematic is if you have banked out the kernal rom in your program and try to use the library routines that depend on a kernal routine. A note in the documentation about this should fix that I think (something I haven't yet taken care of for prog8...) 1 Quote Link to comment Share on other sites More sharing options...
desertfish Posted April 9, 2021 Share Posted April 9, 2021 I'm using VTUI for a game at the moment 1 Quote Link to comment Share on other sites More sharing options...
JimmyDansbo Posted April 9, 2021 Author Share Posted April 9, 2021 2 minutes ago, desertfish said: I'm using VTUI for a game at the moment Which game is that? Have I missed it? Quote Link to comment Share on other sites More sharing options...
desertfish Posted April 9, 2021 Share Posted April 9, 2021 (edited) No, I've just started making it a few days ago. Here's a little preview of what I've got so far: edit: ripped out the keyboard control and replaced it with joystick control. But having a bit of a problem getting the buttons state in a reliable fashion atm. Edited April 13, 2021 by desertfish 4 Quote Link to comment Share on other sites More sharing options...
JimmyDansbo Posted April 1 Author Share Posted April 1 New version uploaded to support R39 2 Quote Link to comment Share on other sites More sharing options...
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