Jump to content

Recommended Posts

prog8's textio module is a mess in this regard, some routines use kernal others write directly to Vera.  Mostly, the operations that can reasonably be done by a kernal routine are not writing to Vera though.   (On the C-64, it is the same, but instead of vera it directly writes into the screen buffer ram locations).

In the end, does it matter?  It should be a secret for the user of the library how it does its work, as long as you get the desired result 🙂

The only thing that may be problematic is if you have banked out the kernal rom in your program and try to use the library routines that depend on a kernal routine.  A note in the documentation about this should fix that I think  (something I haven't yet taken care of for prog8...)

 

  • Thanks 1

Share this post


Link to post
Share on other sites
2 minutes ago, desertfish said:

I'm using VTUI for a game at the moment

Which game is that? Have I missed it?

Share this post


Link to post
Share on other sites
Posted (edited)

No,  I've just started making it a few days ago. Here's a little preview of what I've got so far:

image.png.07123962a175ecc6bc54ecd6c636cb74.png

edit: ripped out the keyboard control and replaced it with joystick control. But having a bit of a problem getting the buttons state in a reliable fashion atm.

Edited by desertfish
  • Like 4

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

Please review our Terms of Use