I'm not sure how I got this far without it, but I'm getting to a stage where some form of debugger would help. I'm a complete newbee when it comes to assembly programming, so this might be obvious to others.
Currently, I've been resorting to outputting raster numbers, or hard-coding a brk. But, I've not found a reliable way to set a breakpoint and query registers or memory addresses. I assume due to my game using RAM or VRAM needed by the monitor when it breaks out.
"There must be there a better way?" *I'm in black and white, my hair all frizzy*
Those who are developing games in assembly... how are you debugging them?
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visrealm
G'day.
I'm not sure how I got this far without it, but I'm getting to a stage where some form of debugger would help. I'm a complete newbee when it comes to assembly programming, so this might be obvious to others.
Currently, I've been resorting to outputting raster numbers, or hard-coding a brk. But, I've not found a reliable way to set a breakpoint and query registers or memory addresses. I assume due to my game using RAM or VRAM needed by the monitor when it breaks out.
"There must be there a better way?" *I'm in black and white, my hair all frizzy*
Those who are developing games in assembly... how are you debugging them?
Cheers
Troy
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