When going through the VERA documentation on sprites I notice that each sprite record defines an address for the actual visual representation, but seems to only define bits 16-5(16:5). What happened to bits 4-0(4:0)? Are these just assumed to all zeros?
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When going through the VERA documentation on sprites I notice that each sprite record defines an address for the actual visual representation, but seems to only define bits 16-5(16:5). What happened to bits 4-0(4:0)? Are these just assumed to all zeros?
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