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RETROTrek - Early Development Thread


Starsickle
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15 hours ago, Starsickle said:

There is some hope: I ordered a replacement PCB. An affordable waste if it doesn't work, but I believe I can do it myself.

It's a worth a try. I tried such fix. Worked well with old models. But not always works with new ones.

So if it does not work, it is still reasonable to try recovery service.

By the way, is it mecanical HDD or SSD?

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On 11/25/2020 at 12:07 AM, Cyber said:

It's a worth a try. I tried such fix. Worked well with old models. But not always works with new ones.

So if it does not work, it is still reasonable to try recovery service.

By the way, is it mecanical HDD or SSD?

It's a HDD. I followed the vendor's guide to choosing, although their shop was quite a sprawl.

As for github, I had considered making a private github for retrotrek but the project wasn't mature enough to warrant it anyways. I have the project tracker up, but no repo.

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  • 3 months later...

Okay, so it's been some months - Disaster has not been mitigated, so where am I?

Projects wise, I'm recovering. I'm going to be recovering. It's very sad. I've lost quite a lot.

For THIS game, though - I am slowly re-piecing together the design of the game, but I'm definitely on hold until my foundation is a bit more solid. I want to make this game, I want to support this machine, but I would definitely need help making something within the constraints of the system. Since I'm up at 4AM today, I decided to empty my brain of RetroTrek design into a separate game, which will be powered by Javascript.

So, what is it I need to do this game on the X16?

  • Ability to jump between large bits of functional programming that WILL be documented.
  • Ability to store tables of mixed pieces of information, or several tables of compressed, bitwise information. (I've done this, but I'm shaky at it.
  • Sufficient Parity between the Emulator and target machine.
  • Ability to manipulate file system from emulator. (This eluded me, but just assume my games are coming on SD card for the X16.)

I can see there's progress in some spaces of development, but I haven't had time to read in detail. For the time being, I welcome examples of larger program structures and techniques, as I'm a high level guy with some big ideas on a small system.

 

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