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JohnGill

"Mystery of the Quiet Isle" UPDATE

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Hi all,

Drawing bug is fixed, and I've added the "only draw the hexes that have already been visited" thing.

So now you start with a blank map with no idea where anything is until you start exploring!

Next on my to-do list is to implement tracks, rivers and walls drawing routine.  

The entire map is 64 x 64 hexes - 4096 hexes in total.  I've managed to encode rivers, tracks and walls into 1 byte per hex, 4kB for the whole map 🙂 

Bitmap in Untitled-1.png

hex tile attrib mem alloc chart.png

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