Jump to content

New game uploaded: Traveller-Trader (mini)


Recommended Posts

Traveller-Trader (mini)

View File

This is a space trading simulation using Traveller ships, worlds, trade rules, and so on.  It contains over 500 worlds in and around the Spinward Marches, and it's primitive.  I've been working on an improved version; for now, this playable version serves as a test.


  • Submitter
  • Submitted
  • Category


Link to comment
Share on other sites

I've planned the data structures for an improved version.  Time for a better version of this game.

One big question: BASIC, or C?

BASIC Pro: Accessibility x 3.  You can re-run it.  You can list it.  Etc.
BASIC Con: BASIC doesn't scale well.

C Pro: C scales much better. 
C Con: It can't be re-run once exiting; you'd have to reload.  This is a side-effect of cc65, which is what I use.


Speed is not an issue.  There are pauses in the BASIC version, but they're not distracting.


Edited by rje
Link to comment
Share on other sites

I have to clarify - i meent in the general sense, not actually practically achievable per se with cc65.

i asked because I struggled with the same issue for prog8 .  Certain types of variables are allocated statically and are not reinitialized at program start  but other types are, it’s a trade off , and allows restarting the program if you are careful enough and don’t have to rely on the statically initialized values.  


Edited by desertfish
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

Please review our Terms of Use