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Keyboard scan ...


svenvandevelde
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Hello everyone,

 

I am in search for an easy method in assembly language to scan if a key is pressed on the X16 keyboard. I've been peering into the emulator source code and also I've been looking into the C64 best practices.

I have found out that it's not so easy to get this method answered through self research and discovery/dedection. So, I've decided to ask here the forum ...

Let's start with my main question!

What is the main chip that is connected to the keyboard and detects the keyboard presses? I see in the ROM two methods implemented!

The old C64 method and a new PS/2 keyboard method!

 

Method 1: Is it the old C64 type of keyboard driver using the CIA chipset on ports $dc00

or ...

Method 2: Is it through the new PS/2 keyboard through VIA chipset on the X16 using the via # 2 on ports $9f70, $9f71, $9f72 ...

I've tried both methods, and non of them seem to work ...

Let me explain each method that I tried to apply ... Note that the code is not optimal, it's trial and error code trying to figure our things ...

 

Method 1 explanation:

// Return true if there's a key waiting, return false if not
unsigned char kbhit(void) {
    // CIA#1 Port A: keyboard matrix columns and joystick #2
    char* const CIA1_PORT_A = 0xdc00;
    // CIA#1 Port B: keyboard matrix rows and joystick #1.
    char* const CIA1_PORT_B = 0xdc01;
    *CIA1_PORT_A = 0;
    return ~*CIA1_PORT_B;
}

 

 

Method 2 explanation:

This code I've taken from the X16 emulator ROM kernal code, and I've reworked it to a kickc / kickasm source code.

 This code uses the VIA#2 chip of the X16 as documented, at the addresses, and this logic should fill ps2byte with the scan...

Unfortunately, this does not seem to work and I really don't understand why not...

 

char ps2byte = 0;


while(!ps2byte) {
    kickasm(uses ps2byte) {{

     jsr ps2_init
     jmp continue1
     .var via2 =$9f70                  //VIA 6522 #2
     .var d2prb    =via2+0
     .var d2pra    =via2+1
     .var d2ddrb   =via2+2
     .var d2ddra   =via2+3

     .var port_ddr  =d2ddrb
     .var port_data =d2prb
     .var bit_data=1              // 6522 IO port data bit mask  (PA0/PB0)
     .var bit_clk =2              // 6522 IO port clock bit mask (PA1/PB1)

     // inhibit PS/2 communication on both ports
     ps2_init:
         ldx #1 // PA: keyboard
         jsr ps2dis
         dex    // PB: mouse
     ps2dis:   lda port_ddr,x
         ora #bit_clk+bit_data
         sta port_ddr,x // set CLK and DATA as output
         lda port_data,x
         and #$ff - bit_clk // CLK=0
         ora #bit_data // DATA=1
         sta port_data,x
         rts
     continue1: nop
     }}
     
   kickasm(uses ps2byte) {{
        jsr ps2_receive_byte
        jmp continue2
        //****************************************
        // RECEIVE BYTE
        // out: A: byte (0 = none)
        //      Z: byte available
        //           0: yes
        //           1: no
        //      C:   0: parity OK
        //           1: parity error
        //****************************************
     ps2_receive_byte:
     // set input, bus idle
        lda port_ddr,x // set CLK and DATA as input
        and #$ff-bit_clk-bit_data
        sta port_ddr,x // -> bus is idle, keyboard can start sending

        lda #bit_clk+bit_data
        //ldy #10 * mhz
        ldy #10 * 8
    // :   dey
     loop: dey
        beq lc08c
        bit port_data,x
    //     bne :- // wait for CLK=0 and DATA=0 (start bit)
        bne loop // wait for CLK=0 and DATA=0 (start bit)

        lda #bit_clk
     lc044:    bit port_data,x // wait for CLK=1 (not ready)
        beq lc044
        ldy #9 // 9 bits including parity
     lc04a:    bit port_data,x
        bne lc04a // wait for CLK=0 (ready)
        lda port_data,x
        and #bit_data
        cmp #bit_data
        ror ps2byte // save bit
        lda #bit_clk
     lc058:    bit port_data,x
        beq lc058 // wait for CLK=1 (not ready)
        dey
        bne lc04a
        rol ps2byte // get parity bit into C
     lc061:    bit port_data,x
        bne lc061 // wait for CLK=0 (ready)
     lc065:    bit port_data,x
        beq lc065 // wait for CLK=1 (not ready)
     lc069:    jsr ps2dis
        lda ps2byte
        php // save parity
     //lc07c:  lsr a // calculate parity
     lc07c:    lsr // calculate parity
        bcc lc080
        iny
     lc080:    cmp #0
        bne lc07c
        tya
        plp // transmitted parity
        adc #1
    //     lsr a // C=0: parity OK
        lsr // C=0: parity OK
        lda ps2byte
        ldy #1 // Z=0
        rts

     lc08c:    jsr ps2dis
        clc
        lda #0 // Z=1
        rts
        continue2: nop
      }}
    printf( "ps2byte = %x\n", ps2byte );
}

 

Who can help here?

 

Sven

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I found out by looking into the cc65 assembly code of the cx16 section, that RAM bank 0 has a vector that contains the count of key presses waiting, which is stored in address $a00a.

So, the following code works:

// Return true if there's a key waiting, return false if not
unsigned char kbhit(void) {

    char keys = 0;
    char* keysptr = &keys;

    kickasm(uses keysptr) {{

        jsr _kbhit
        jmp continue1
        .var via1 = $9f60                  //VIA#1
        .var d1pra = via1+1

    _kbhit:
        ldy     d1pra       // The count of keys pressed is stored in RAM bank 0.
        stz     d1pra       // Set d1pra to zero to access RAM bank 0.
        lda     $A00A       // Get number of characters from this address in the ROM of the CX16 (ROM 38).
        sta     keys
        sty     d1pra       // Set d1pra to previous value.
        rts                     // ... state matters)
    continue1: nop
     }}

    return keys;
}

Thanks to Greg King for his contribution! cc65/kbhit.s at master · cc65/cc65 (github.com)

Sven

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