Jump to content
  • 0

256 color 16x16 tiles


svenvandevelde
 Share

Question

2 answers to this question

Recommended Posts

  • 0

You get to choose your poison:

  • Copy the VRAM data you want to preserve to somewhere else, where it'll be out of the way.
  • Clobber the VRAM data you would have otherwise been preserving.

There is no reason you have to keep the character set at $0F800. If you intend to use it, copy it to somewhere else in VRAM and update the layer data that would use it, accordingly.

I also want to point out that the VERA does not have "banks" in the sense that I think you mean. It simply has 128KB of addressable memory, however the tail end of that (starting at $1F9C0) is overlapped with the audio generator, followed by the palette, and finally sprite attributes. So don't clobber that area with pixel data.

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...

Important Information

Please review our Terms of Use